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  1. #21
    Player
    DardGhalawad's Avatar
    Join Date
    Nov 2011
    Posts
    41
    Character
    Dard Ghalawad
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by LineageRazor View Post
    Can items be used in macros? [...] So you could make a macro like:

    /action "Fight or Flight" <me>
    /item "Mega Potion of Strength" <me>
    /item "Hi-Potion of Strength" <me>
    /item "Potion of Strength" <me>

    [...]

    I tried /item in my macros, though, and it didn't seem to work... Is there another way to use a macro command to consume an item?
    You will get better help in the user interface thread and please do not stray away from the main subject from this thread

    I'm also disappointed with Alchemy recipes, and how and why?

    How: the amount of recipes for levelling diminish making the lower levels alchemists to have a short range of recipes to level from, which by the way they only require 2 DoL; when in 1.0 alchemist used recipes that required the 3 DoL; BOT and MIN in 2.0-2.1 and before in previous 1.0 BOT, MIN and Fisher. TRULY DISAPPOINTING!
    (0)

  2. #22
    Player
    DardGhalawad's Avatar
    Join Date
    Nov 2011
    Posts
    41
    Character
    Dard Ghalawad
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Continuing... <.<;

    Why: first class I got to level 50 in 1.0 was fisher and I loved it, now its boring has watching the green to grow up . Also the above mentioned diminish recipes where recipes that used fish to be crafted into shards, crystals or clusters. Which by the way mining for them is sluggish and not to mention that mining and harvesting already lost their light to me on the 2.0-2.1 versions.
    (0)

  3. #23
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    When I first tried Garuda Extreme my friend who was tanking it told me the spike damage from wicked wheel was insane, as well as damage from reckoning and other unavoidable damage. So I made a few HQ what ever the best Wind Resistance potions are, he popped one and said he didn't notice any difference in damage. These potions add I believe 80 wind resistance on the dot, and it seemingly did nothing.

    Potions. Are. Useless.
    (0)

  4. #24
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    I could not point to you where I read it, but I remember reading that they took elemental damage out of the game (basically, just made it all either Physical or Magical), but left those elemental resists in. From what I remember reading, it was to avoid gimping Black Mages, who would have found themselves at a severe disadvantage should they ever find themselves against a foe that is highly resistant to Fire.
    (0)

  5. #25
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    I could not point to you where I read it, but I remember reading that they took elemental damage out of the game (basically, just made it all either Physical or Magical), but left those elemental resists in. From what I remember reading, it was to avoid gimping Black Mages, who would have found themselves at a severe disadvantage should they ever find themselves against a foe that is highly resistant to Fire.
    I would believe this 100% if not for ONE thing - in Garuda Extreme, when you kill the Spiny Plume and stand in the protective AoE bubble it leaves, it gives you a Wind Resistance buff, I think somewhere around 800. So it DOES do something, SE has proved this... but the numbers we are given access to seem to do literally nothing.
    (0)

  6. #26
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    I've had Apocatastasis stacked up with Sentinel on Ifrit's Hellfire and taken like two-digit damage as well, so I'd like to believe it works. The problem seems to be that a deceptively large amount of attacks seem to actually be physical in nature. For example, Ifrit's Radiant Plumes and Eruptions can be stopped with Pacification and Stun, but not Silence, thus I'm assuming those actually deal physical damage, because they seem to count as physical skills/techniques rather than magic. <_<

    I also just tested a Water Ward Hi-Potion (HQ) on a few Water Sprites. Their Water spam went from ~120 average hits to ~110 with the potion active, so about 8 % damage reduction.
    (0)

  7. #27
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by peaches View Post
    When I first tried Garuda Extreme my friend who was tanking it told me the spike damage from wicked wheel was insane, as well as damage from reckoning and other unavoidable damage. So I made a few HQ what ever the best Wind Resistance potions are, he popped one and said he didn't notice any difference in damage. These potions add I believe 80 wind resistance on the dot, and it seemingly did nothing.

    Potions. Are. Useless.
    Maybe wicked wheel is physical damage and not magical?
    (0)

  8. #28
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by whiskeybravo View Post
    Maybe wicked wheel is physical damage and not magical?
    I suppose it could be. But that would mean Slipstream is physical too. Which brings another annoying point to light - too many attacks aren't clear on their damage type. So many look magical but are physical, and the reverse.

    Regardless, I don't think the amount of resistance we've been given access to is adequate enough to do anything. You'd be better off saving your potion CD to use a health potion.
    (1)

  9. #29
    Player
    BondEternal's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Roger Valiane
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Roth_Trailfinder View Post
    The only real use I have ever read of for the Int and Mind potions is right before summoning a pet. Since some of the pet's stats are determined by yours when you summon it, having a higher Mind would allow it to be a better healer, and having a higher Int would allow it to do more dps.
    I read somewhere that this is no longer true. Apparently, when the SMN or SCH casts Rouse or Spur, the stats of the pet will be updated with the current buffs the SMN/SCH has. Hence, some time during a boss fight, the pet will lose the effect of the Mind/Int potion.
    (0)
    Last edited by BondEternal; 01-15-2014 at 04:21 AM.

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