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  1. #1
    Player
    Michelasso's Avatar
    Join Date
    Sep 2013
    Location
    Oerba, Gran Pulse
    Posts
    272
    Character
    Arcana Morghana
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I'd say that Alchemist brings one of the most powerful cross classes actions: Comfort Zone. That alone is worth the trouble to get it to lvl 50.
    (2)

  2. #2
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Michelasso View Post
    I'd say that Alchemist brings one of the most powerful cross classes actions: Comfort Zone.
    Only if you're comparing it to Reclaim or Step by Step.
    (0)

  3. #3
    Player
    D_C's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Diana Crunchetta
    World
    Coeurl
    Main Class
    Blacksmith Lv 60
    Comfort Zone is nice in that you can always use it (on longer crafts, anyway) and it always provides a benefit, though you have ta think about it.

    Before the patch dropped, I was actually makin' most of my craftin' money through Alchemy. X-Potions/Ethers were sellin' pretty well compared to their material cost, considerin' 125 tomes was 30 potions.

    After the patch they don't really sell at all, thanks to more people runnin' dungeons for tomes instead of Primal farmin'. Comin' outta chests 2 or 3 at a time just makes the supply so high that the difference isn't big enough to warrant a decent price tag.

    Reducin' the stuff in the chests to Mega-Potions might make a decent difference, for one.

    Makin' the Resistance buffs a little more usable would be good too. Reducin' their Recast time to match an X-Potion would be pretty good -- They'd still be situational, but much more reliable, which is important for proactive things like that.
    (2)

  4. #4
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by D_C View Post
    Comfort Zone is nice in that you can always use it (on longer crafts, anyway) and it always provides a benefit, though you have ta think about it.
    When you're trying to make 2 Star items 100% HQ, comfort zone is almost a must.
    The stats requires so much materia overmelds that I'm quite happy to gain roughly the benefit of 7 CP+3 materias...
    (2)

  5. #5
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shinkyo View Post
    When you're trying to make 2 Star items 100% HQ, comfort zone is almost a must.
    The stats requires so much materia overmelds that I'm quite happy to gain roughly the benefit of 7 CP+3 materias...
    I'm a little confused about Comfort Zone, unless I'm looking at old information, it's only +14 CP at the end (8 CP x 10 - 66 CP = 14 CP).. I could see that giving you enough for maybe one additional action, but by itself that's not a lot. It's easy to get 45-54 CP from Rumination (which is a lot easier to get than CZ). I took a break from crafting for a while, so i'm just curious if there's something I'm missing with CZ
    (0)