Results -9 to 0 of 33

Threaded View

  1. #26
    Player
    Zydeko's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Zydeko X'olve
    World
    Malboro
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Appleh4x View Post
    Clearly the OP. She obviously has trouble with WHM and WAR/MRD, suggests buffs for a class she plays and her friend's (mnk,) and wants her SCH in the 3 man not to get nerfed too. Pretty easy to pickup on if you read the list.
    She!?

    I actually don't have problems with WHMS at all. Healers are very easy to kill in general by the use of ruin2 / scathe spam with the assistance of one other person.

    Warriors / MRDs are not really a problem either. I do believe their damage is a tad high for being what is labeled as a tank class and that is about it. The healing debuff is completely absurd for pvp and does not need to be that high and really doesn't need to stack. At the same time I also agree with Mirth in that it does have its uses but it really needs to be fine tuned so that healers just don't have a party all day and can't be shut down. I think MAR/WAR bring great utility to the table and I actually want HG to be better as I feel its use can be a bit buggy for a move that has a 180 second CD and can be easily broken / LOS'd due to latency and still hurt the MRD/WAR by not allowing them to move.

    The main objective I am trying to get across is to give melee more advantage by being able to close in on their targets and casters the ability to be able to still make use of spells short of being shut down by AA. Please play a BLM and let me know how it goes the moment you have 2 or more physical dps of any kind on you. If they are remotely coordinated you are finished. The only saving grace you have is a 20 second Equanimity and still then you have to be lucky you are on DR or you will be stunned / silenced / knocked back and its wasted for 5 minutes. Surecast is completely unreliable in that even passing gas in the wrong way will consume SC and it will be gone for 30 seconds. The buff should not be consumed unless a spell is succesfully executed not when a spell is cast. Otherwise the description is a tad misleading in that it very well can be easily interrupted.
    (0)
    Last edited by Zydeko; 01-05-2014 at 12:45 AM.