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  1. #21
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by realistic1 View Post
    ???? Which poster are you referring to- certainly not the OP.
    Clearly the OP. She obviously has trouble with WHM and WAR/MRD, suggests buffs for a class she plays and her friend's (mnk,) and wants her SCH in the 3 man not to get nerfed too. Pretty easy to pickup on if you read the list. DRG is a joke relatively in pvp so of course a buff is suggested there and the suggestion for BRDs is just plain ludicrous. It's presented in a way that seems like it's nonobjective, but it clearly is not.
    (0)

  2. #22
    Player
    realistic1's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kahlan Amnell
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Appleh4x View Post
    Clearly the OP. She obviously has trouble with WHM and WAR/MRD, suggests buffs for a class she plays and her friend's (mnk,) and wants her SCH in the 3 man not to get nerfed too. Pretty easy to pickup on if you read the list.
    I did read the list and believe that it had many valid points and the OP was objective so I guess we just disagree. Many of us would much rather see a sch healer on the opposing team than a whm so clearly it stands to reason that one of these healer classes might need more balancing and I agree with everything said about the scholars pet and why that does not need a nerf.
    (0)

  3. #23
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by realistic1 View Post
    I did read the list and believe that it had many valid points and the OP was objective so I guess we just disagree. Many of us would much rather see a sch healer on the opposing team than a whm so clearly it stands to reason that one of these healer classes might need more balancing and I agree with everything said about the scholars pet and why that does not need a nerf.
    As the person fighting the healer every time I have to say that it doesn't matter which they are, they're both balanced IMO. WHM just has CC, SCH has 3x the EHP easily though between their skills and pet. Truthfully though no accurate judgement of any classes viability is even possible until the jumping issue is fixed so all of this is moot. Want to also say that of course you don't see this as biased, because you yourself also play BLM in PvP, so no duh that you agree. If someone proposed WAR gets a 30% speed increase C/D and did 3x damage I'd be all over that, but I know it would still be wrong.
    (0)
    Last edited by Appleh4x; 01-04-2014 at 11:27 PM.

  4. #24
    Player
    realistic1's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kahlan Amnell
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    As the person fighting the healer every time I have to say that it doesn't matter which they are, they're both balanced IMO.
    Strongly disagree but that is the great thing about opinions, we all have them.
    (0)

  5. #25
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by realistic1 View Post
    Strongly disagree but that is the great thing about opinions, we all have them.
    Not really, more like math.
    (0)

  6. #26
    Player
    realistic1's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kahlan Amnell
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Appleh4x View Post
    Not really, more like math.
    Quote Originally Posted by Appleh4x
    Truthfully though no accurate judgement of any classes viability is even possible until the jumping issue is fixed so all of this is moot.
    But I thought you could not do the math accurately until jump is fixed?
    (0)

  7. #27
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by realistic1 View Post


    But I thought you could not do the math accurately until jump is fixed?
    You can't, just stating it from the current standpoint of broken PvP. Sch heals more.
    (0)

  8. #28
    Player
    Zydeko's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Zydeko X'olve
    World
    Malboro
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Appleh4x View Post
    Clearly the OP. She obviously has trouble with WHM and WAR/MRD, suggests buffs for a class she plays and her friend's (mnk,) and wants her SCH in the 3 man not to get nerfed too. Pretty easy to pickup on if you read the list.
    She!?

    I actually don't have problems with WHMS at all. Healers are very easy to kill in general by the use of ruin2 / scathe spam with the assistance of one other person.

    Warriors / MRDs are not really a problem either. I do believe their damage is a tad high for being what is labeled as a tank class and that is about it. The healing debuff is completely absurd for pvp and does not need to be that high and really doesn't need to stack. At the same time I also agree with Mirth in that it does have its uses but it really needs to be fine tuned so that healers just don't have a party all day and can't be shut down. I think MAR/WAR bring great utility to the table and I actually want HG to be better as I feel its use can be a bit buggy for a move that has a 180 second CD and can be easily broken / LOS'd due to latency and still hurt the MRD/WAR by not allowing them to move.

    The main objective I am trying to get across is to give melee more advantage by being able to close in on their targets and casters the ability to be able to still make use of spells short of being shut down by AA. Please play a BLM and let me know how it goes the moment you have 2 or more physical dps of any kind on you. If they are remotely coordinated you are finished. The only saving grace you have is a 20 second Equanimity and still then you have to be lucky you are on DR or you will be stunned / silenced / knocked back and its wasted for 5 minutes. Surecast is completely unreliable in that even passing gas in the wrong way will consume SC and it will be gone for 30 seconds. The buff should not be consumed unless a spell is succesfully executed not when a spell is cast. Otherwise the description is a tad misleading in that it very well can be easily interrupted.
    (0)
    Last edited by Zydeko; 01-05-2014 at 12:45 AM.

  9. #29
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by Zydeko View Post
    She!?

    I actually don't have problems with WHMS at all. Healers are very easy to kill in general by the use of ruin2 / scathe spam with the assistance of one other person....
    Have you never played PvP in another MMO before? 50% reduced healing on a combo move is a pretty standard feature for specific classes in many MMOs, the best PvP I ever played was champions online which also had 50% reduced healing moves which stack with others. It's just another form of fight advantage that you have to build to, and in many cases it isn't even as good as damage boosts or higher potency moves. If I Full swing a holmganged target so they take 20% more damage after a short maim combo, then stun, then do butcher's block combo I would do substantially more burst to the target as opposed to using storm's eye which would reduce incoming heals, and in many cases all the damage buff stacking could be enough to finish my target off, versus the long game of debuffing the target and wearing down their heal potential through storm's eye and storm's path and hoping a mnk also somersaults for 30% slower spell speed. It seems thus far all these skills are balanced, as well as the damage of all classes (except smn because of bad pet implementation and the amount of stats miasma affects, but this is why that is being addressed in the first hotfix.) The problem is though that because there are game breaking exploits that haven't been dealt with yet, no conclusive judgments about any class's damage/usefulness can be made yet and all anyone here is doing could be summed up as wild guesses at best. Many players who would be PvPing to test the limits of classes that are deemed lacking right now are holding out for the fixes, and until a larger number of actually good and smart players begin to PvP at rank 30 with no bugs we can't say jack with confidence. Heck, SMN might not even be that powerful.
    (0)

  10. #30
    Player
    Zydeko's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Zydeko X'olve
    World
    Malboro
    Main Class
    Thaumaturge Lv 90
    Yes, I have been pvp'ing since broken BBS games to DarkSun Online to UO, Shadowbane, DAOC, Warhammer, SWTOR, GW/GW2,and more. This is definitely not my first trip out to anything related to arena based combat or pvp at all. Even WoW had to nerf the original Mortal Strike down to 25% because of the exact same issue with heals not being effective enough. But to summarize my post, in which I am still not 100% sure you read, tank classes should not be doing super burst damage and out dps'ing actual melee dps, Melee DPS is where it needs to be, summoners needed to be nerfed in more ways than one (too much utility and damage which it looks you agree with me on that), BLMS need more survivability, and healers don't need to be changed. I am fairly certain that just about summed up my entire post into one giant run on sentence. System bugs aside, where I 100% agree, is keeping a lot of the better folks who are playing melee from actually enjoying pvp to the point most of what I am saying could very well be conflicted. All I was doing was sharing what I have seen over the 2000 matches of PvP on how the current system is designed and what I feel should be balanced. Which needs a serious amount of work.
    (1)
    "Impossible is just an excuse people use to make themselves feel better after they quit."

    Zydeko X'olve
    ((Retired)) Cactaur R30 Server First BLM (Will be back when interrupt mechanics aren't stupidly broken)

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