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  1. #1
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Naberrie View Post
    Lately I've gotten Cutter's Cry, AV and Qarn. It's been mixing it up a lot for me lately.

    But after I get that first bonus I do my own manual roulette, selecting certain dungeons I've an interest in. Hoping to avoid Garuda as long as possible. I do not want to do that one in a roulette pug.
    My titan Roulette was fun as there were people actually needing to to it for the first time in my pug heh
    (0)

  2. #2
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rhas View Post
    My titan Roulette was fun as there were people actually needing to to it for the first time in my pug heh
    Titan or Ifrit I'm fine with. I've gotten Ifrit a few times. Haven't gotten Titan yet in Roulette, but would enjoy it. I've had good experiences with Titan.

    Garuda, though, is another story. I'd do Garuda with FC members, but Garuda pugs just seem to bring out the worst in people.
    (0)

  3. #3
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Just 'cause it appears to be happening here to, i really have to ask 'Why'? Why are so many people unwilling to ever think that SQE could ever do anything wrong? All i hear in threads where someone has a (more often than not) legitimate problem with something the game is doing, they get mobbed by people who only seem to a variation of "You just don't get it! SQE didn't break anything, they fixed it! I don't know why people just don't understand that SQE doesn't make mistakes!"

    The changes made to fates are bad ones. The fate system should not care how many people did the fate before you, it should be based on how many people are doing it, as in actively engaged in combat; That may mean increasing or decreasing hp by a percentage based on the number of people and the intended difficulty of the fate, at certain amount of people in the fate new abilities are unlocked (or locked out) to control damage potential.

    SQE has systems that track who has aggro on enemies; the amount of targets with active aggro on enemies should be enough to determine how many are active in a fight and how the system needs to adjust itself. Instead of giving SQE free passes on everything, maybe they should actually be held to a standard.
    (0)
    Last edited by frostmagemari; 01-04-2014 at 10:20 AM.