I should start a thread titled "Pharos Sirius: Cleared it Tons of Times With Randoms."
I've been running PS since the patch dropped as SMN, SCH, and WAR. It's by far my favorite dungeon, with Haukke a pretty close second. I have news for you: If you can't clear PS at least regularly, it's because YOU are not up to par. Not the rest of your party.
How does that work? If you're so good that everyone else is holding you back, then you should be doing a much better job of teaching and coaching the dungeon. Instead of shepherding the party through, you talk under your breath, quit on them, and then come here to whine. Or you're such an uptight bossy rag that they don't want to listen to you when you try to "help" them. Someone being curt or barking orders doesn't tend to get listened to.
Half the groups I've DFed it with have been undergeared. Mostly what I see is mixtures of AK/WP and a little DL gear. A lot of Darklight/Ifrit weapons and pink accessories. Maybe one in three has someone totally new to the dungeon. How do we get through it? By me being genuinely NICE and treating them like people. They listen.
Only three things are needed to clear Pharos:
A healer who can dodge or kite.
A tank who can hold hate and grab adds.
DPS who can peel off the boss quickly and go for adds.
and the vast majority of players can manage those three things. If a healer can handle Brayflox they can heal Siren. If a tank can tank AK he can handle Siren. If DDs can handle Tonberry King and Demon Wall they can handle Siren. The problem is YOU not explaining the strategies in such as way as to make your team want to perform. In dozens and dozens of runs I've quit on a party exactly once, as healer, at Zu. Because the DDs just refused to pull off the tank and kill adds and kept letting them kick my butt. I left on the eleventh wipe. I've failed by timing out on Siren exactly 4 times, all as SMN, and because the healer was too wired up casting to avoid adds. i.e. doing their job, and not picking up the dodging mechanics fast enough. Hardly end-of-the-world difficulty and only needing a bit of practice.
Pharos is hard for people who suck at pulling a team together. Not for average players.

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