Pharos is always easy as can be for me, it JUST may be that I lead the group to success every time it pops as a random duty. That and I always stun Lunatic Voice on Siren as the tank.

Pharos is always easy as can be for me, it JUST may be that I lead the group to success every time it pops as a random duty. That and I always stun Lunatic Voice on Siren as the tank.
Implying all groups can get to her? Your roulette luck =\= others, time of day you queue affects it greatly. Notice a lot of super under geared people trying to do it between 3am-9am EST
Finally beat the dungeon tonight, group consited of me, ilvl 80 tank, usually tanking coil 1-4 without too big problems, probably ilvl 75 something bard with avarage 180 dps, an ilvl ~90 healer and a crap monk with below jobgear at like 70 dps which we had to replace at Zu for another ilvl~85 bard. even with ppl geared this well (and actually well playing) siren was still extremely annoying and i'm pretty sure our healer lost 2-3 years of his life due to stress.sorry but in my opinion siren alone is in terms of difficulty easily en par with titan hm, not too difficult for a premade group but something you really dont wanna do random unless ur realmpool is geared way better then the european avarage. i actually like challenging content and because of that i actually wouldn't want the dungeon changed too much but u can't put something like that up into the duty roulette....and besindes that: improve the drops.....there is literally no point in getting ak gear in a dungeon that requires at least full dl to clear.
and for the guys who are all high and mighty white knighting: how do u intend to "lead your group to victory" if 1-2 ppl in your group cant even understand you cuz they can't understand english at all? how do u intend to make ppl deal more dps then their gear actually allows them to do? sorry but how do you lead DDs who don't deal enough dmg to kill 2 adds at Zu in time before the next mobwave spawns? how do u lead dds who dont deal enough dps to get the adds at siren down in time so there at some point a huge army of mobs in the arena? stop being all bossy, there simply is no fucking way that u carry each and every group through this and if u did u were plain lucky. In fact with the huge amout of causual players in the duty roulette its more then unlikely that u manage to beat PS regulary through duty roulette at all. It's the same as saying : "Hey titan hm is sooo easy, I kill it even through duty finder 100% of the time." sorry but thats simply far from being realistic and i can only assume you are simply horrible trolls.
Last edited by Cha0zb0rn; 01-04-2014 at 02:01 PM.


The problem with your argument is that you're arguing against the wrong thing. The problem isn't that the dungeon is "hard" it's that it's hard with people playing poorly. Thing is, AK was exactly the same at 2.0 Launch. Same issues, same complaints, everything. I've done PS as all 3 roles, and one the fight mechanics are known, it goes down quite easily.Finally beat the dungeon tonight, group consited of me, ilvl 80 tank, usually tanking coil 1-4 without too big problems, probably ilvl 75 something bard with avarage 180 dps, an ilvl ~90 healer and a crap monk with below jobgear at like 70 dps which we had to replace at Zu for another ilvl~85 bard. even with ppl geared this well (and actually well playing) siren was still extremely annoying and i'm pretty sure our healer lost 2-3 years of his life due to stress.sorry but in my opinion siren alone is in terms of difficulty easily en par with titan hm, not too difficult for a premade group but something you really dont wanna do random unless ur realmpool is geared way better then the european avarage. i actually like challenging content and because of that i actually wouldn't want the dungeon changed too much but u can't put something like that up into the duty roulette....and besindes that: improve the drops.....there is literally no point in getting ak gear in a dungeon that requires at least full dl to clear.
and for the guys who are all high and mighty white knighting: how do u intend to "lead your group to victory" if 1-2 ppl in your group cant even understand you cuz they can't understand english at all? how do u intend to make ppl deal more dps then their gear actually allows them to do? sorry but how do you lead DDs who don't deal enough dmg to kill 2 adds at Zu in time before the next mobwave spawns? how do u lead dds who dont deal enough dps to get the adds at siren down in time so there at some point a huge army of mobs in the arena? stop being all bossy, there simply is no fucking way that u carry each and every group through this and if u did u were plain lucky. In fact with the huge amout of causual players in the duty roulette its more then unlikely that u manage to beat PS regulary through duty roulette at all. It's the same as saying : "Hey titan hm is sooo easy, I kill it even through duty finder 100% of the time." sorry but thats simply far from being realistic and i can only assume you are simply horrible trolls.
Oh my god, stop the whining. That dungeon will be shit easy anyway and be ruined too soon again, like it happened with AK and even WP.
SE should stop putting minimum ilvl caps on the dungeons, and cap maximum instead.

The simple fact of the matter is that players have become accustomed to running dungeons that they over-geared for the content. Dungeons are supposed to be difficult, wasn't that what we, the players asked for? Whining and complaining that Wanderer's Palace was too easy? i48 for Pharos Sirius is exactly as it should be.
"What is this? You must forgive me, but I was not expecting company. As you can see, we are somewhat preoccupied right now, but no matter. As I am a gracious host, I will tend to you... Personally." ~ Nexus-Prince Shaffar.

I disagree. Healers and Tanks have long blamed dps for their failings. These new dungeons are showing where the problems have always been. Healers are used to either being or healing over geared players and are not up to the task when they are healing ilvl appropriate content.
Last edited by Ishmachiah; 01-05-2014 at 02:18 PM. Reason: Sentence structure agreements.
"What is this? You must forgive me, but I was not expecting company. As you can see, we are somewhat preoccupied right now, but no matter. As I am a gracious host, I will tend to you... Personally." ~ Nexus-Prince Shaffar.

The thing with P.S. is that it is both way to easy, and way to hard at the same time.
With a group of competent players who communicate its dirt easy.
With any one else it verges on impossible.
Sadly, the latter outnumbers the former by quite the margin. I was optimistic, and tried running it half a dozen times in roulette, but every single instance ended in disaster.
Now whenever it pops up in roulette I'll say sorry to the group, and happily eat the 30 minute downtime. It is seriously not worth the time and repair costs. I guess the main problem is that compared to the other dungeons, it has NOTHING to offer in exchange for its difficulty.
Want Tomes and low level gear? Run WP.
Want Tomes and Higher level gear? Run Copperbell Hard
Want Tomes and some really nice gear? Run CT.
Want to wipe multiple times do to random PuGs, 1k gill repair costs, and constant frustration? Pharos Sirius is the dungeon for you!

Your ilvl determines how much screwing up room you have, and at i48 in Pharos of all places, you have zero room for error. For someone taking their first steps into endgame out of the i40's range in whatever class they're playing, you cannot expect them to play like the i90 parties you seem to be running with. Most people run Pharos because the roulette threw them into it. I haven't seen or heard of any that run with FC's to farm the place, considering the gear from there is crap compared to the level of gear you'd have to have to comfortably run the place. But let's play your way for a moment. If you were putting together a Pharos run, and someone, let's say a healer, joined decked out in upper 40's gear, would you feel confident running with them?I disagree. Healers and Tanks have long blamed dps for their failings. These new dungeons are showing where the problems have always been. Healers are used to either being or healing over geared players and are not up to the task when they are healing ilvl appropriate content.
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