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  1. #1
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    To directly answer your question: I don't think anyone considers maxing out skill speed to be a good strategy for increasing DPS, compared to the other secondary stats.

    It's pretty well accepted that skill speed is our least valuable secondary stat. That said, the most important thing is your main stat, and keeping accuracy capped; so it doesn't really matter, and you should do whatever makes ya happy. The hardest fights in the game do not require anywhere near perfect gear.
    (3)

  2. #2
    Player
    Kaiche's Avatar
    Join Date
    Aug 2013
    Location
    The Fold
    Posts
    199
    Character
    Reeka Teeks
    World
    Phoenix
    Main Class
    Black Mage Lv 82
    Quote Originally Posted by JetBrooks View Post
    To directly answer your question: I don't think anyone considers maxing out skill speed to be a good strategy for increasing DPS, compared to the other secondary stats.

    It's pretty well accepted that skill speed is our least valuable secondary stat. That said, the most important thing is your main stat, and keeping accuracy capped; so it doesn't really matter, and you should do whatever makes ya happy. The hardest fights in the game do not require anywhere near perfect gear.
    Thanks, what I'l do is stick to your advice as well as Warrlordds - Sticking with SP around 489 And to concerntrate on Crit rate from now on. Obviously if I was to do Coil, Accuracy would be a major stat to cap over anything.
    (0)

  3. #3
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kaiche View Post
    Thanks, what I'l do is stick to your advice as well as Warrlordds - Sticking with SP around 489 And to concerntrate on Crit rate from now on. Obviously if I was to do Coil, Accuracy would be a major stat to cap over anything.
    You want to be in the mid 460s for Turns 1-4, and in the mid 470s for Turn 5. There's no reason to go over, and you may as well put your secondary stats somewhere else, if you can.
    (0)