Vandark I couldn't have put it better myself. Thank you for that.![]()
Vandark I couldn't have put it better myself. Thank you for that.![]()
Really?
Because I'm pretty sure I've had this character since the 75 days on FFXI.
But yes, let's assume I never played FFXI, or rather "grew up" with the game. It was my very first MMORPG, after all. Loved the hell out of it. Guess what? I love ARR too. But I guess I'm not allowed to speak on these matters, right?
Logic?
-I said "over-reliance" not removing it entirely. The RNG is a necessary evil, but it's far less prevalent in this game than it was in XI.
-The relative value of crafted items is irrelevant - my point was you can actually control the process now and it's more engaging as opposed to just put the items in the boxes, sit and hope that 10% automatic failure chance doesn't bite you/hope you get an HQ since you literally have no direct influence over that only pure reliance on the RNG
- Your connection/pc sucks then. FFXI was hard capped at 56k, that's not a "lie" that's an actual fact look it up. At this XIV makes proper use of broadband.
- You're one of the few people who liked PoL then. It was a horrible interface that took ages to update.
- XI's UI was awful. The fact that you had to basically write in all your abilities into macros to be anywhere close to efficient says it all, nevermind the silliness of gear swapping.
- I don't even know where the longevity argument is coming from... you sound like an overly nostalgic kid who can't take off the rose-tinted glasses. I played XI for 9 years and loved it, but I had a lot of gripes with the game over those years that never got fixed but did in XIV.
- Uh, duh? Being solo-friendly doesn't mean making everything easy mode. The game's done a decent (not great) of balancing solo vs party play, at least compared to pre-abyssea XI where it was just overly punishing. One extreme isn't better than the other, and too often XI simply life too frustrating without a full group. Also you've clearly never seen Avesta or Kanican... those two have pulled off some insane solos on RDM & BLM respectively. Kanican managed to solo freaking Salvage, and this was before Abyssea and the level cap increase. And you're clearly forgetting how brutal it was for many jobs to get parties (remember lolDRG, lolDRK, and lolPUP? I do. Or how about BST before SE buffed it? Yeah those were just GREAT TIMES! Or BLM once ToAU came out and they stopped getting invites altogether because of stupid Colibri reflecting magic hmm?)
- XIV is much less of a grind fest than XI was. Of course it's a grind still, it's an MMO, but it's a much easier game by comparison. I'd put Titan Hard Mode on par with about, say, Promyvion in terms of difficulty lol... Coil is fairly ruthless, but that's also in part due to the horrid job design in this game compared to XI's.
And Vandark, I'm a legacy - I played since original XIV beta, I know how the game was 1.23 and while I agree I liked some aspects of the combat and job design better (especially WAR & DRG) it was still garbage compared to XI's job system. I've never been big on healing in MMOs, but when WotG came out I was all over Scholar. The options that job offered both as a main and a support job were insane, as were DNC's. Heck, it helped make BLU, which was normally a damage dealer, a viable healer as Light Arts gave you a B+ skill rating in healing magic, which stacked with your blue magic skill to enhance BLU's already potent (albeit limited) healing spells.
There's nothing like that in XIV - we don't even have job traits or super skills anymore (except maybe Hallowed Ground which got nerfed hard in ARR) and can't sub traits anymore... I dunno, sometimes I wonder if we really would have been better off with an HD XI 2.0. I love YP and commend him for the effort put into remaking this game, but it just doesn't feel like an FF game anymore. A lot of the nostalgia/references feel tacked on.
Because I do not defy logic and I make good points.
Everything I said about the game is logical it's written down in history, so Arcari has a character, it doesn't change the fact everything I said about the actual game is true. Yes I exaggerated by saying one week but I'm sure your mind can understand where I was coming from.
FFXV-ARR defy's all logic, the logical thing to do would be to add more similarities to an FF-MMO-title content wise, not dispose it.
Arcari, I apologise for stating that you probably didn't play but I do not agree with you about what you had to say to do with casual gamers and hardcore.
Everyone is entitled to have their own views but as an XI player I really don't see where your coming from, hardcore players are the whole reason why that game lasted so long, as soon as the game went more casual a large amount of subs were lost in the process.
Here is my XI character for anyone thats interested.
and a picture that is just funny as lol
Fist 75 job partying back when getting 75 was a chore in bibiki bay, I actually had most of my jobs 75 before abyssea came out.
Lol I love this pic.
This is also funny.
http://www.youtube.com/watch?v=AeZinWSL-24
Last edited by Vandark; 01-03-2014 at 12:06 AM.
That's what Tanaka was trying to do with FFXIV 1.0, but the game shipped incomplete, bugged and almost non functional, and so everyone dismissed it.
The sad part is that Yoshi, instead of keeping the strong concepts of that game, improving them and finally fixing them, just took them away, and replaced it with a WoW core then painted it with a FF-like skin.
The only thing I agree that the old v1.0 needed was an appropriate graphics engine for a MMO, but the rest of the changes were not needed, and in my opinion, not only detrimental to the game, but to the whole genre.
I wonder if Tanaka had had the money, team and extra 2 years the ARR team had, and FFXIV 1.0 had shipped this august instead of ARR, what game would we have. One much more original and different, and a true FF game, that's for sure.
OMG, this again, GO TO PLAYONLINE.COM AND JOIN FFXI IF YOU WANT TO PLAY FFXI SO BADLY!!!!!! It's still online and has all that horrible crap you want.
1. NO, we don't need more ways to level, we have a ton already.
2. NO, cause those things still exist in FFXI (and you haven't been keeping up with FFXI, cause Dynamis is SOLO content now) and they aren't user friendly like content is supposed to be in FFXIV.
3. No, No, No, No, No, No, No, GOD NO. Those battles required specific jobs and you had to follow a pattern/formula to win. Not fun in the slightest, we don't need content that like and hell, FFXI doesn't need content like that either (which is why they recently changed how those work in FFXI by adding difficulty levels, cause they were horrible to begin with.)
4. That used to exist in FFXIV, the gear was actually useful in FFXIV but for ARR they dropped it and made all focus on 6 things (STR, ACC, etc...) only, with a few minor exceptions like the bomb ring and some crowns. This is the only request you made that is actually a good idea.
5. No it doesn't, we shouldnt have to force people to play with others. Remember, many are here cause it's a FF game and could not careless about the social aspect. FF has a huge following and it would be a GIANT mistake for them to force social situations, it should remain 100% optional to be social in this game if they don't want to chase people away like FFXI did.
6. Sky/Sea areas that require high levels is giving those with no lives something that the rest won't have too much access to, not a step in the right direction. HNM can go **** themselves, they were the WORST idea in FFXI and that needs to go away forever. Even in FFXI, they have made every NM pop MUCH faster in the last few months cause almost NOBODY wants HNMs anymore, not in FFXI and definitely not in FFXIV.
You sound like you need to rejoin FFXI. It's still online and some of the stuff you want is still on there. FFXI is an acquired taste, which is why I still have 3 active service accounts on FFXI and my oldest active service account is 11 years old. I know FFXI and I am a huge fan of it, but FFXI is not modern and the way it works would not be acceptable in FFXIV. Remember, they are 2 different FF games, not the same and they should remain that way.
You did remind me that I forgot to finish the spriggan event in ffxi with a certain mule and now I'm gonna log in and do that before the event ends.
Last edited by Cegiana; 01-03-2014 at 03:23 AM.
One thing FFXI had that FFXIV does not is sheer challenge. In XI it could take weeks, months, even years to accomplish some things. There's little in XIV that can't be done in a short period of time. It took me 2 1/2 years to hit 75 on one job in XI. I've already got 4 at 50 in XIV, and I'm close on a fifth. I had to kill Lizzy over 200 times to get Leaping Boots. It was a personal challenge to get that, Emp Pin, O Kote. There's nothing like that in XIV.
In XI I felt a very real sense of accomplishment when I got something tough done. That's lacking in XIV.
There needs to be a variety of things one can do, things you can fail at repeatedly for long periods of time before you get it done.
But people don't want to have to work hard at something. They want everything easy.
Giant walls of "Nope" tend to turn most players away. I understand that it's something you apparently enjoy (although I really, really don't understand why someone would enjoy repeatedly failing at something for no other reason than RNG), but the vast majority of players do not enjoy that sort of thing.
BTW, there's a difference between "working hard" (I love how you turn this into a pejorative "if you don't agree with me, you just don't want to work, you scrubby scrubs!), and being repeatedly assaulted by the RNG bot that simply says, "Nope." Over and over again. For no other reason than artificial gating/extension of content. It's a very lazy way to design.
Edited to Add: I continually fail to understand why this game can't just be FFXIV, instead of people demanding that it be FFXI. If you like FFXI so much, please go back and play that game. I like FFXIV. I would never play FFXI.
^^ The chat system could use a lot of improvement, but I do feel the Party Finder is a great addition to encourage social behavior (as are the Player Commendations in dungeons, although I very much wish that I could still give commendations to people I didn't queue with, when I queue with people for dungeons, if that makes sense). I'm not sure about the voice plugin - WoW tried it and it really didn't work out well, and there are so many free VoIP programs out there that I'm not sure it's needed.
Last edited by LiadansWhisper; 01-03-2014 at 04:04 AM.
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