Quote Originally Posted by Millimidget View Post
I've read through this thread, and most of these suggestions might make crafting more engaging for a small niche of the community (devoted crafters and devoted market traders), but would absolutely tank interest in crafting for the general populace, the same as it has in practically every other MMO I've played. Seeing as the gear is quickly eclipsed while leveling, and isn't on par with the current max level gear even as they release another source of gear (PvP) which actually does offer max level pieces, what makes you think the average player would be interested in crafting at all?
Why would you create content for people who have no interest in it? Or worry about tanking interest for those uninterested already. In my mind it makes more sense to develop the future of crafting and gathering specifically for those who want to do it, not for those who don't want to.