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  1. #11
    Player Fluttersnipe's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    162
    Character
    Reziel J'uerny
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by HEC View Post
    The "problem" here is that many people expect with 80% chance to succeed 4 out 5 attempts while it's actually let's at least 800 out of 1000 - the distribution of the RNG is over larger sample, not a signle or few isolated crafts / gathers.
    If it worked like that, I'd be fine with it. But 90% chances should not fail 5 times in a row, 80% chance I can see doing it, but not 90% and higher.

    I know it feels worse than it is because we don't just synth one thing at a time, we sit there for an hour and create stuff so the % feels screwy. But it still feels wrong .
    (0)

  2. #12
    Player
    Starplayer's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Belle Rose
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Fluttersnipe View Post
    Dang does that ever hurt... I NQ'd an item I had a 90% to HQ, and I face palmed, no idea what I would have done on a 98% chance and lost... Probably would have involved the KB and a wall...
    I've failed at 98% 2 times, and 96% 5 times
    (0)

  3. #13
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Fluttersnipe View Post
    If it worked like that, I'd be fine with it. But 90% chances should not fail 5 times in a row, 80% chance I can see doing it, but not 90% and higher.
    It doesn't matter how high the chances are; it could be 99.99999% for all RNG cares. The fact is that streaks of bad luck can happen and only evens out after a long time. See: Law of Large Numbers.

    It's still fun to complain about RNG though, especially when P(Fail | 98%) is well above 10%.
    (0)

  4. #14
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Yeah - RNG is biatch - I was doing a (forbiden) meld for myself with 14% chance - failed 26 times in a row (so less than 4%)! Next day - someone requested meld - 8% chance - done on first attemp ...
    (0)

  5. #15
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Starplayer View Post
    I've failed at 98% 2 times, and 96% 5 times
    I failed 99% twice in a row. I slapped myself silly.

    However some days, I get HQ with just 1% chance =d.
    (0)

  6. #16
    Player
    Githiun's Avatar
    Join Date
    Sep 2013
    Posts
    218
    Character
    Githiun Smallsword
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    I craft a fair amount of Vanya, never once had a problem always 100%.

    Last night had an order for 3 items for guy. Sadly not a lot of profit a lot of risk. For the first time ever I had such a bad RNG that I ended up at 92% and damn I was sweating bullets.....but luckily...HQ.

    I was very nervous, had I not HQ'd that, there goes all my profit.
    (0)

  7. #17
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Githiun View Post
    I craft a fair amount of Vanya, never once had a problem always 100%.

    Last night had an order for 3 items for guy. Sadly not a lot of profit a lot of risk. For the first time ever I had such a bad RNG that I ended up at 92% and damn I was sweating bullets.....but luckily...HQ.

    I was very nervous, had I not HQ'd that, there goes all my profit.
    I would sweat too~ after I fainted of course.
    (0)

  8. #18
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by HEC View Post
    The "problem" here is that many people expect with 80% chance to succeed 4 out 5 attempts while it's actually let's at least 800 out of 1000 - the distribution of the RNG is over larger sample, not a signle or few isolated crafts / gathers.
    I don't think that's quite it. It's more like; I have a 99% chance to succeed and I fail 5 out of 25 times. That would be fine if I attempted 500 times and never failed again, but that's not what happens - not even close...I continue to fail about 5 out of 25 times. Pay attention to how often you fail when the chances are very high, and you'll see that the % clearly doesn't mean what it should.


    1% also does not seem to mean 1%.


    Last but not least - who ever decided that RNG was a good concept at all? I'd much prefer something be more difficult, require extra time, or extra steps than be subject to RNG. In some ways Tomes are a replacement for rng of dungeon drops - those kind of systems are a welcome improvement over rng imo - not a perfect comparison, but hopefully you can follow my thought process?
    (0)
    Last edited by Simaril; 01-10-2014 at 05:29 AM.

  9. #19
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Simaril View Post
    I don't think that's quite it. It's more like; I have a 99% chance to succeed and I fail 5 out of 25 times. That would be fine if I attempted 500 times and never failed again, but that's not what happens - not even close...I continue to fail about 5 out of 25 times.
    Well - than maybe you simply "disregard" the opposite situations where, despite much lower chances you DO succeed? I've done some long term loging jsut out of the curiosity and by my own observation it does even out over the time. People tend to notice / remember more the "negative" things rather than possitive ones ... And I do indeed pay the attention to how many time I fail with high chances together with how many I succeed with low

    And - personally - I do like the RNG concept (despite being bitten by it numerous times, mainly with forbiden melds).
    (0)

  10. #20
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Most of the time when I can get HQ off 1% while mining... it gave me twice in a row... yeah, something is fishy with the RNG in this game.
    (0)

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