Results 1 to 10 of 18

Hybrid View

  1. #1
    Player
    Djlovedrop's Avatar
    Join Date
    Sep 2013
    Posts
    117
    Character
    Dj Lovedrop
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    The max sleep resist one can have is 33 with Hq food.
    (0)

  2. #2
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Djlovedrop View Post
    The max sleep resist one can have is 33 with Hq food.
    I got 31 including weapon and HQ food without overmelding.

    Regardless, it still seems a bit too strong.
    (0)

  3. #3
    Player
    Djlovedrop's Avatar
    Join Date
    Sep 2013
    Posts
    117
    Character
    Dj Lovedrop
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mitski View Post
    I got 31 including weapon and HQ food without overmelding.

    Regardless, it still seems a bit too strong.
    7 pieces that can have +4 each. 7x4=28 + 5 from HQ food = 33 maxed. As for is it worth? I feel sleeps duration would need a nerf to make it amazing. Still nonetheless 33% reduced time being asleep is better then none.
    (0)

  4. #4
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Djlovedrop View Post
    7 pieces that can have +4 each. 7x4=28 + 5 from HQ food = 33 maxed. As for is it worth? I feel sleeps duration would need a nerf to make it amazing. Still nonetheless 33% reduced time being asleep is better then none.
    Belt only has 1 guaranteed slot, but I'm sure you could +4 it if you were willing to overmeld.

    Quote Originally Posted by Rawkzor View Post
    But what about the fights where you don't fight BLM or WHM? Should we really have to stack every socket with Sleep resist, just for that one crowd control effect? If one CC has that much power, it sounds like it needs some looking at.
    That was my conclusion as well.
    (1)

  5. #5
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Why does everyone forget about Sleep Ward potions? If you have 33 baseline resist with melds + HQ food, you'll be at 53 with a HQ Sleep Ward.

    Over 50% reduction is nothing to scoff at. If you Purify the first sleep and pop a potion before the 2nd sleep hits you will spend a max of 10s slept over the next minute.



    With 13 meldable pieces equipped (one hand wep + offhand) and 5 possible melds in each you could hypothetically reach 65 resist before food (unless there are caps on each item). Add on some food and pots and you're at 90% duration reduction. I'm not saying a sane person would actually fully overmeld a one slot item but I've seen min/maxers with fully melded Grade IV materia in everything. And that was before the price of materia plummetted.
    (0)

  6. #6
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nenin View Post
    Why does everyone forget about Sleep Ward potions? If you have 33 baseline resist with melds + HQ food, you'll be at 53 with a HQ Sleep Ward.

    Over 50% reduction is nothing to scoff at. If you Purify the first sleep and pop a potion before the 2nd sleep hits you will spend a max of 10s slept over the next minute.
    So, what you're saying is, if a player forsakes all other benefits from materia/food/potions/purify and commits themselves entirely to countering 1 spell, they have a 60 second window? I'm not saying the potions (or sleep resist in general) is bad, but it does not justify the maximum duration of sleep.

    Quote Originally Posted by Nenin View Post
    With 13 meldable pieces equipped (one hand wep + offhand)...
    PvP accessories are not meldable. Anyone who tries to use lv70 PvE crafts in high ranked arena will be crushed, sleep or no sleep.
    (0)
    Last edited by Mitski; 01-03-2014 at 02:23 AM.

  7. #7
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mitski View Post
    So, what you're saying is, if a player forsakes all other benefits from materia/food/potions/purify and commits themselves entirely to countering 1 spell, they have a 60 second window? I'm not saying the potions (or sleep resist in general) is bad, but it does not justify the maximum duration of sleep.


    PvP accessories are not meldable. Anyone who tries to use lv70 PvE crafts in high ranked arena will be crushed, sleep or no sleep.
    I'm quite aware of how strong sleep is. The duration will likely be lowered in the coming patch. In general though the healer should be the only one concerned with stacking resist. You sacrifice almost nothing melding 10-20 resist on pieces that have lower stat caps (no chest/legs/weapon). Even without food you can exceed 1/3 reduction in duration for sleep/stun/slow etc after using a pot.
    (0)