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  1. #31
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    Apr 2011
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    I disagree with the topic- aesthetics and numerical factors should be unrelated in a multi-player game. Raid gears/NM gears are silly, though it would be cool if they drop awesome materials for gear building, so we could aesthetically choose to get the same stat bonuses etc for shabbier looking duds, if it so pleases us.
    (1)

  2. #32
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Augury View Post
    I disagree with the topic- aesthetics and numerical factors should be unrelated in a multi-player game. Raid gears/NM gears are silly, though it would be cool if they drop awesome materials for gear building, so we could aesthetically choose to get the same stat bonuses etc for shabbier looking duds, if it so pleases us.
    I can agree with this. I think we could afford to compromise and go with costume slots, that way the people that want to show off their gear can and those that want to look modest or not mismatched can get their way as well. If I had any say in the matter, I would probably perma-"wear" a mercenary's chainmail with an extra piece here and there. Well, until we see the classic jobs enter the game, then I'd full time Red Mage AF.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #33
    Player
    Teknoman's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Augury View Post
    I disagree with the topic- aesthetics and numerical factors should be unrelated in a multi-player game. Raid gears/NM gears are silly, though it would be cool if they drop awesome materials for gear building, so we could aesthetically choose to get the same stat bonuses etc for shabbier looking duds, if it so pleases us.
    I dunno...every RPG with any online component has had some really great looking equipment drop from challenging enemies. Even Demon Souls to a certain extent.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  4. #34
    Player
    Evangela's Avatar
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    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    (0)
    Last edited by Evangela; 05-13-2011 at 06:48 PM.

  5. #35
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    Apr 2011
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    Quote Originally Posted by Teknoman View Post
    I dunno...every RPG with any online component has had some really great looking equipment drop from challenging enemies. Even Demon Souls to a certain extent.
    Hence why raid stuffs should be in material form. If you want a simple looking leather harness imbued with the power of Ifrit then it should be available as an upgrade to a more simplistic looking gear. But if the player wants their Ifrit gear to look flashy, then there should be a corresponding recipe (think Monster Hunter, except you can make "epic" gear look like beginning/midgame gear). This level of control empowers players to get more "into" their character. It's hard to enjoy playing a character who you think is aesthetically too much or too little.
    (1)

  6. #36
    Player

    Join Date
    Mar 2011
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    Ul'dah
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    334
    Quote Originally Posted by Augury View Post
    Hence why raid stuffs should be in material form. If you want a simple looking leather harness imbued with the power of Ifrit then it should be available as an upgrade to a more simplistic looking gear. But if the player wants their Ifrit gear to look flashy, then there should be a corresponding recipe (think Monster Hunter, except you can make "epic" gear look like beginning/midgame gear). This level of control empowers players to get more "into" their character. It's hard to enjoy playing a character who you think is aesthetically too much or too little.
    This is made of WIN. +1

    Best post in this thread yet.
    (0)

  7. #37
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    Mar 2011
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    Super Mario World Stage 2 Behind the bush.
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    hm... interesting...
    (0)

    Dance like you mean it !

  8. #38
    Player
    Onidemon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Xzen View Post
    This is made of WIN. +1

    Best post in this thread yet.
    completely agree
    (0)

  9. #39
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Any epic gear or epic weapons should be rediculously hard to get. Final Fantasy is ran by HARDCORE gamers, not casuals. I know I don't want it to happen and I think most of the community agrees with me, that everybody and their brother shouldn't be running around with full HNM gear or relic weapons.
    (1)

  10. #40
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    Quote Originally Posted by Evangela View Post
    Buster Sword = not epic
    However it is iconic. You can show people that sword and nothing else, and you will more than likely get a response along the lines of "Isn't that from the game with the guy with the big spiky hair?"
    (1)

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