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  1. #11
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    one of the biggest problem of this game is lackluster of everything

    gears, weapons, mobs, magics, skills everything look so generic
    (2)

  2. #12
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    As long as they come up with a more FF style name than epic.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  3. #13
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Evangela View Post
    one of the biggest problem of this game is lackluster of everything

    gears, weapons, mobs, magics, skills everything look so generic
    I dunno about that. Monsters dont look generic in the least bit. As far as armor and weapon goes...well they arent really generic looking, just needs more variety in various colors/for the team to make use of how flexible their armor design system is. For more examples, look at Akihiko Yoshida's art on past games like Final Fantasy Tactics series, Final Fantasy 4 heroes of light, and Tactics Ogre/Ogre Battle.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  4. #14
    Quote Originally Posted by Evangela View Post
    one of the biggest problem of this game is lackluster of everything

    gears, weapons, mobs, magics, skills everything look so generic
    .....

    Yeah no. The mobs in this games actually move naturally. That alone is above what monsters in most MMO are designed like.
    (2)

  5. #15
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    (3)

  6. #16
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Elexia View Post
    .....

    Yeah no. The mobs in this games actually move naturally. That alone is above what monsters in most MMO are designed like.
    Everyone but Cactaur. But thats a given. I love how Cactaurs run in this.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #17
    Yeah, "epic" has lost its meaning for the past decade.

    Protip: Both are the same design: Simplistic.
    (4)

  8. #18
    Player

    Join Date
    Mar 2011
    Posts
    768
    A nomura-ized version of amano character design does not = epic. Nomura = belts, zippers, asymmetry and Amano = BEADS EVERYWHERE, lipstick, at least 100 colors per outfit. Akihiko Yoshida is probably one of SE's better artists. Armor looks generic in XIV because they just reuse the same models over and over.
    (1)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Xenor View Post
    What else do you propose we do for end game, sit around and pick our noses? End-game content in every RPG (nevermind just MMOs) is based around gear grinding. People don't do hard content if it's not going to reward them. Hence why it was a pain in the arse to get anyone to do CoP in XI.
    Nope. There are plenty of other end game things you can have other than WoW's gear grind. Private Company progression could be one and every time you progress it adds nifty stuff to your company HQ. Sociopolitical aspects could be added where companies compete for sovereignty over unruled regions. Real exploration.
    (0)

  10. #20
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Xzen View Post
    Nope. There are plenty of other end game things you can have other than WoW's gear grind. Private Company progression could be one and every time you progress it adds nifty stuff to your company HQ. Sociopolitical aspects could be added where companies compete for sovereignty over unruled regions. Real exploration.
    Sociopolitical aspects could be added where companies compete for sovereignty over unruled regions. Real exploration.
    Ok that is PVP stuff... we talking PVE here. Either way i don't see how this is a valid argument.

    There are plenty of other end game things you can have other than WoW's gear grind. Private Company progression could be one and every time you progress it adds nifty stuff to your company HQ.
    So instead of having gear grind you want decoration grind for your companie's HQ? somehow i don't feel this is as rewarding... well whatever floats your boat.
    (0)

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