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  1. #21
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by synaesthetic View Post
    That smells like a PvP change affecting PvE.

    Something Squee said wouldn't happen... could they have been lying? Le gasp.
    I think it's a PvP changed to stun too, I notice on Paladin stun get resisted more and doesn't work now on players if you constantly spam Stun on them.
    (0)

  2. #22
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zaiken View Post
    I think it's a PvP changed to stun too, I notice on Paladin stun get resisted more and doesn't work now on players if you constantly spam Stun on them.
    Uh? I think some people here have no idea what Diminishing returns is. Prior to the patch, you could use a stun, any stun, 3 times in quick succession, but each one after the first was shorter. First, Full Duration. Second, Half Duration. Third, Quarter Duration. Then you had a period of time where the target was immune. Once that timer was up, you could start over with 3 stuns. The change only makes the timer start after the LAST of the three stuns, not the first. Which is how it should be. It's designed so you can't stun(and certain other things, like sleep) near constantly.
    (1)

  3. #23
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Paladin stun goes 6-3-1-nothing, until you don't stun for about a min or so then it resets.
    (0)

  4. #24
    Player
    Kyandeisu's Avatar
    Join Date
    Dec 2013
    Location
    Ul'Dah
    Posts
    197
    Character
    Kya Waifu
    World
    Lamia
    Main Class
    Weaver Lv 90
    I had so many issues and frustrations with this right as the patch came out. Lol a lot of the other party members would put the blame on me even thou I knew I was hitting every eruption and it kept popping up resist. I was surprised I never got kicked for the false blame. I did realize majority of the time your able to stun 3 eruptions then it will generally be 3 stun resist. But sometimes this is not the case, there were a few times I also had it only stunning 2 times and resist 3+ after which was frustrating being the ot.
    (0)

    Art Portfolio: http://www.SetumiSketches.com
    Twitch: https://www.twitch.tv/setumisketchez

  5. #25
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kyandeisu View Post
    I had so many issues and frustrations with this right as the patch came out. Lol a lot of the other party members would put the blame on me even thou I knew I was hitting every eruption and it kept popping up resist. I was surprised I never got kicked for the false blame. I did realize majority of the time your able to stun 3 eruptions then it will generally be 3 stun resist. But sometimes this is not the case, there were a few times I also had it only stunning 2 times and resist 3+ after which was frustrating being the ot.
    It counts ANY stun. It's not linked to the ability you use. Meaning any 3 stuns, from any player/class/job will trigger it.
    (0)

  6. #26
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    its a rightful change to a mechanic that was OP in PvE (idk/c about the pvp). I think they even reduced his eruption damage a little to make up for it though
    (0)

  7. #27
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Ya I've done 2 relics since the patch and Ifrit is now even harder than he was pre 2.1 its pretty stupid. Why Reduce the damage from eruption but up the resist rate? I could see if the ilvl was high enough to where players have to be geared but people can enter with AF/AK gear and it makes it harder.
    (1)

  8. #28
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    They didn't buff his resist rate, they fixed the timer for Diminishing returns. ie it's how it was supposed to be now.
    (0)

  9. #29
    Player
    SirGazuntai's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Character
    Sir Gazuntai
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    The only issue I have with the stun resist change is Chimera. The damage Ram's Voice is still pretty insane and the majority of people trying that fight are really undergeared. Not to mention the huge amount of people who constantly tell the PLD to stun it all the time... (there was also a PLD telling the 2 BLM to cycle silences, but let's not go there...).

    The change makes complete sense. I shouldn't be able to completely shut down every Ifrit Eruption, especially when it's extremely easy to dodge. Hell, Ifrit EX Eruptions are easy to avoid. Run out before it explodes and then run back and repeat until all the eruptions are done. There isn't even a need to run around and endanger anyone.Can even run in a smallish triangle.

    Seriously, Eruption shouldn't even have needed to be interrupted in the first place.
    (1)

  10. #30
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Wow, all you guys worried about this woulda had a hard time in 1.0 ifrit lol. 0 stuns, many eruptions for you to dodge.
    (0)

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