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  1. #261
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    The major difference here, is that (with the exception of the cities, of course) the subzones in FFXIV all look alike, have the same music, they don't have unique names, and they don't have clearcut levels of progression.

    I spent most of my time leveling in World of Warcraft in Kalimdor. If I had to look at the same scenery, listen to the same music, and fight the same monsters the entire time, it would have been beyond boring. It would have been maddening. There is no sense of adventure in that.
    Completely agree. Whether it was due to bad design or lack of time, I don't think we'll ever know for sure. It's probably a bit of both tbh. Either way I think they have a good opportunity now to fix it up a little bit and hope they take the initiative!
    (13)

  2. #262
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    Quote Originally Posted by Richard View Post
    You left out Sio's entire sentence: "We should be encouraged to leave. Forced to leave. To progress. "

    Every MMO encourages people to leave and if the Player WANTS to progress in the game they will be or SHOULD be forced to leave and head onto bigger or better things. You are never forced into doing anything you don't want to do but if you want to complete y and z, you have to complete x first.
    Some mmo's provide multiple ways of reaching your goal not just x = y = z but rather w,x,y = z giving the players options on how the achieve that goal.

    PS: Commonly in British and American English the full stop, denotes the end of a sentence. Though he may be using a different kind.
    (1)

  3. #263
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    Oh, I absolutely encourage and want multiple paths to reach a goal. In fact, anything else would be cheating us of potential experiences. There should never be only one way to do things. Even in 11, although every one preferred the Dunes, I leveled in Buburimu sometimes. There was always another way. We had a choice. We deserve choices.

    But we also deserve to feel proud of where our choices take us. Right now, we're taken no where.

    I also will try to type more clearly. Sorry for any confusion.

    What will it take for us to get crowned?
    (8)

  4. #264
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    This is a big issue and i would be very happy if SE would just put in a first step the foes like Richard's example earlier.
    Quote Originally Posted by Richard View Post
    Further changes would be welcome but i guess for now to put the monster so there are different areas with different level range would be the easiest way to make Eorzea a bit more dangerous.
    (1)
    Virtus LS - Ragnarok

  5. #265
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    For the record I haven't seen this brought up here yet but Yoshida responded to a Japanese topic that seems to be talking about this same thing a little while back (I don't read Japanese but from his response...well this is the google translation of it):

    Producer / Director is Yoshida.

    Everyone, MAP Thank you for complaint.
    Yoshida also like you to MAP's specifications, there is a strong sense of crisis,
    There are an enormous amount of work is well advanced plans for redesign.
    However, as already pointed out that Itadai in order to fundamentally fix the
    You will get to give me a time.

    Therefore, the current MAP collision mitigation (steps / Relaxation caught) is followed by steady,
    In a parallel measure to promote the long term planning radical refurbishment.
    And here is the link to the original topic (http://forum.square-enix.com/ffxiv/t...81%8B%EF%BC%9F), if someone does know Japanese and can translate it more accurately and can perhaps give us an idea of what the Japanese crowd is talking about It'd be appreciated.

    And I bolded that part where he mentions "long term planning radical refurbishment", I wonder if this means that they are actually considering redrawing all the maps as we all want. Seems to me if this is the case I wouldn't think the PS3 version will see light of day before the end of their fiscal year next March 2012...which is fine by me if they're actually planning this.
    (6)
    Last edited by Mack; 06-10-2011 at 04:49 PM.

  6. #266
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    Quote Originally Posted by Mack View Post
    For the record I haven't seen this brought up here yet but Yoshida responded to a Japanese topic that seems to be talking about this same thing a little while back (I don't read Japanese but from his response...well this is the google translation of it):



    And here is the link to the original topic (http://forum.square-enix.com/ffxiv/t...81%8B%EF%BC%9F), if someone does know Japanese and can translate it more accurately and can perhaps give us an idea of what the Japanese crowd is talking about It'd be appreciated.

    And I bolded that part where he mentions "long term planning radical refurbishment", I wonder if this means that they are actually considering redrawing all the maps as we all want. Seems to me if this is the case I wouldn't think the PS3 version will see light of day before the end of their fiscal year next March 2012...which is fine by me if they're actually planning this.
    Great find Mack I'll look into getting a translation from that OP. Thumbs up!
    (8)

  7. #267
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    The Second/Third post in that thread basically states:

    Quote Originally Posted by Neruson of the JP Forums
    I would certainly agree that the current maps are a waste of space.
    FFXIV does not feel like I felt when entering an exciting new area of ​​fun and adventure in FFXI when I was trying to level up.
    Quote Originally Posted by Morith of the JP Forums
    I also find these maps discontent. Gridania map sucks. I think many people play online games and want an adventure and these maps break my heart. I want the maps to be more open and attractive but it may be difficult from the setting of the city Gridania.
    I'll go through more of them but I think they seem to be in much the same agreement as we are here. The zones are just poorly done and the adventuring aspect is tragically no where to be found.
    (11)
    Last edited by Richard; 06-10-2011 at 05:07 PM.

  8. #268
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    Quote Originally Posted by Richard View Post
    The second post in that thread basically states:



    I'll go through more of them but I think they seem to be in much the same agreement as we are here. The zones are just poorly done and the adventuring aspect is tragically no where to be found.
    OK awesome can you translate Yoshida's post please, here is the original one:

    プロデューサ/ディレクタの吉田です。

    皆さん、MAPについての問題提起ありがとうございます。
    皆さん同様に吉田もMAPの仕様について、強く危機意識があり、
    莫大な作業量ではありますが、しっかり再設計に向けた計画を進めています。
    ただし、既にご指摘いただいている通り、根本からの修正のためには、
    お時間を頂いてしまうことになります。

    そのため、現MAPのコリジョン緩和(段差/引っ掛かりの緩和)は地道に続け、
    根本改修も長期的に計画という並行策で進めています。
    (2)

  9. #269
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    Quote Originally Posted by Mack View Post
    OK awesome can you translate Yoshida's post please, here is the original one:
    Google translate says:

    Producer / Director is Yoshida.

    Everyone, MAP Thank you for complaint.
    Yoshida also like you to MAP's specifications, there is a strong sense of crisis,
    There are an enormous amount of work is well advanced plans for redesign.
    However, as already pointed out that Itadai in order to fundamentally fix the
    You will get to give me a time.

    Therefore, the current MAP collision mitigation (steps / Relaxation caught) is followed by steady,
    In a parallel measure to promote the long term planning radical refurbishment.
    This is what you get if go Japanese>Greek>Korean>English

    Producer / Director Yoshida.

    Everyone, Thanks for letting us map.
    Yoshida, like you, too, the requirements of the Charter, there is a strong sense of urgency
    Well-advanced plans to redesign is a huge project.
    However, as already pointed out the fundamental is determined Itadai
    You give me time.

    Therefore, current limiting conflicts (m / caught a break), followed by a stable map
    Promote a radical long-term plans that parallel measurements
    (1)
    Last edited by Joeking; 06-10-2011 at 05:12 PM.

  10. #270
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    Quote Originally Posted by Mack View Post
    OK awesome can you translate Yoshida's post please, here is the original one:
    From Producer/Director Yoshida
    Thank you for all of your concers regarding maps. Yoshida appriciates your ideas on new map specifications as there seems to be a sense of crisis among the community. There is an enormous amount of work planned in advance for redesigns. However, as already pointed out we need to fix the fundamental problems with the game first and cannot give you a time frame at the moment.
    The current changes will have steady changes over time to promote the long term redesign and radical refurbishment of maps.
    This is not 100% accurate but it's close. When one of our fluent JP speakers is on tomorrow afternoon I'll be sure to get up the complete translation.
    (10)

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