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  1. #31
    Player
    reckless76's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Ta'lin Cee
    World
    Siren
    Main Class
    White Mage Lv 80
    Wait a minute.. You mean you don't have to face your target to heal them? I can just turn off auto-face and my char will stop spinning like an idiot and make we walk off cliffs? Awesome.
    (1)

  2. #32
    Player
    Sushi's Avatar
    Join Date
    Mar 2011
    Location
    Gradania
    Posts
    70
    Character
    Sushi Meow
    World
    Balmung
    Main Class
    Conjurer Lv 70
    this problem will emerge when more and more people going to PVP

    i don't think healers only heal when they PVP. They will have to sleep, dot or doing damage and heal during PVP.
    Anyone who like character based mode will have to make macros because of this.


    thanks to all who give your advice. but I just want SE to know they can change this easily by altering their program and many players can benefit
    (0)

  3. #33
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sushi View Post
    Every time when I run a dungeon I have to change my setting of auto
    face target when casting. It's annoying. Please we don't need to face the target to heal.
    When I'm running away from AOE or the mobs I need to keep running and heal.
    I don't want to suddenly face back because I healed someone, and resulting running backward and running into an AOE and get killed.

    Change the "facing target while casting" and make it apply only to DPS please!
    God yes, this is so annoying.

    Casting should not require you to be staring in direct line of sight of your target. It's irritating as all get out, and our character should have the basic ability to turn his head while casting.
    (0)

  4. #34
    Player
    Sushi's Avatar
    Join Date
    Mar 2011
    Location
    Gradania
    Posts
    70
    Character
    Sushi Meow
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Dale View Post
    God yes, this is so annoying.

    Casting should not require you to be staring in direct line of sight of your target. It's irritating as all get out, and our character should have the basic ability to turn his head while casting.
    That's right, if they allow you be able to turn your head away a little more when casting, we can solve all these issues. Then I don't need to turn on auto-facing at all.

    Also it feels a little bit like cheating when you have the auto-facing function on during PVP, since your opponent can run around you to stop you from casting a spell on him, but if you have auto-facing then that trick won't work.
    (0)
    Last edited by Sushi; 12-31-2013 at 05:42 AM.

  5. #35
    Player
    Strawberrycream's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Strawberry Cream
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Well, game/story-wise I think facing a target to heal makes sense. Our healers aren't all-powerful in knowing where everyone is all the time. It is not like your character has their back to the party and throws out a heal bouquet and hopes the right person catches it. So facing a target for a heal seems logical in the fact that your character is acknowledging the location of who they are healing. Mechanics-wise, I see how this can be annoying for non-legacy users.

    As far as legacy mode, I have helped a few people in using it and the common problem I found they had was actually their movement keybinds. Forward, Back, and strafe can stay the same in both legacy and character based movement. However, the turning needs to be changed. In legacy, you need to change your left and right character turns to left and right camera turns. Perhaps that is causing your dizziness or maybe your camera turn speed. (I'm just guessing since you stated you had no problem with legacy in FFXI). If you haven't tried those see if that helps. I know it isn't the solution you want, but perhaps it can help.
    (2)

  6. #36
    Player
    Sushi's Avatar
    Join Date
    Mar 2011
    Location
    Gradania
    Posts
    70
    Character
    Sushi Meow
    World
    Balmung
    Main Class
    Conjurer Lv 70
    I did a little more thinking, this problem is complicated.

    should SE allow us to dot the opponent in any direction?
    let's say they give us wider angle to cast spells on the opponent which means we don't need to face directly to opponent to cast spells as long as the opponent is in front of the caster.
    but for dots, the spells that don't have casting time, should they allow us to run in a random direction while casting on enemy, if we don't turn on auto-facing.
    (0)

  7. #37
    Player
    Sushi's Avatar
    Join Date
    Mar 2011
    Location
    Gradania
    Posts
    70
    Character
    Sushi Meow
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Strawberrycream View Post

    As far as legacy mode, I have helped a few people in using it and the common problem I found they had was actually their movement keybinds. Forward, Back, and strafe can stay the same in both legacy and character based movement. However, the turning needs to be changed. In legacy, you need to change your left and right character turns to left and right camera turns. Perhaps that is causing your dizziness or maybe your camera turn speed. (I'm just guessing since you stated you had no problem with legacy in FFXI). If you haven't tried those see if that helps. I know it isn't the solution you want, but perhaps it can help.
    thx I will try it.
    (0)

  8. #38
    Player
    Sushi's Avatar
    Join Date
    Mar 2011
    Location
    Gradania
    Posts
    70
    Character
    Sushi Meow
    World
    Balmung
    Main Class
    Conjurer Lv 70
    I think a bit more...

    what is the purpose of auto-facing? nice looking or what?

    with auto-facing, we don't need the skill to face the opponent manually anymore in PVE and PVP,
    and it gives a glitch whenever you are running away from your opponent or AoE while casting instant spells.

    in ffxi we didn't need to face the opponent to cast any spells and now in ffxiv we do. why? if facing the enemy to cast a spell make the battle more fun and well-estabilshed then why not just make it more fun and let us manually facing the enemy
    In other words, if your intent is to make us to become skillful players then why use auto-facing and make it easier?
    To me, auto-facing target to cast a spell equals facing in any direction to cast the spell on the opponent plus a glitch which will affect your moving direction.
    This is like self-cheating, did I actually "face" the enemy? no i didn't cuz I didn't press the button. but hey look the computer did it for me but with a little cost that is the glitch. Now I look like I'm facing the enemy, and it seems like I obey the rule of facing enemy while casting.
    (0)
    Last edited by Sushi; 12-31-2013 at 08:28 AM.

  9. #39
    Player
    Elvisan's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    10
    Character
    Elvi Astra
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sushi View Post
    As a matter of fact, yes!

    and I don't need to change setting or make macros because of this when I play WOW, so yes I'm asking SE to change this. if you have any objection make another thread to say SE plz don't make any change.

    Maybe in your eyes, I'm lazy. However in my opinion, the best solution is for SE to make a change, not their customers.
    A good programer should make his program suit users' convenience, not the reverse.
    First off, never say "In WoW, I could...", because that only invokes the answer "Well, then go to WoW and do that.".
    Thing is, I and many or most people have no problem, you have settings and tools at your disposal to deal with this as you see fit. That tells me it already is tuned well enough to be convenient for customers, slap the programers all you want, but it will just make you look angry.
    Maybe you should just explore and try out the possibilities instead of asking for fix of what isn't broken, because you see, line of sight is a mechanic, not a bug or poor programming.
    (0)

  10. #40
    Player
    Sushi's Avatar
    Join Date
    Mar 2011
    Location
    Gradania
    Posts
    70
    Character
    Sushi Meow
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Elvisan View Post
    First off, never say "In WoW, I could...", because that only invokes the answer "Well, then go to WoW and do that.".
    Thing is, I and many or most people have no problem, you have settings and tools at your disposal to deal with this as you see fit. That tells me it already is tuned well enough to be convenient for customers, slap the programers all you want, but it will just make you look angry.
    Maybe you should just explore and try out the possibilities instead of asking for fix of what isn't broken, because you see, line of sight is a mechanic, not a bug or poor programming.
    I think you don't know what I am talking about... and I don't want to explain more. The rest of the work and thinking SE should do. I'm done. btw: I didn't say I won't try out, I'm just presenting the problem to SE and whoever is interested in looking into this problem.
    (0)

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