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Thread: LOYALTY MODE

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  1. #1
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    Quote Originally Posted by Neptune View Post
    What examples can you think of where FFXI offered something good that they didn't learn from?
    The feeling of progression. Hey guys, I am finally in Valkrum. I got my subjob! Yay! Hey guys, I made it to Jeuno. I got a chocobo license! Finally omw to Yhoater! WOOT I beat the shadowlord!
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  2. #2
    Player
    Shai's Avatar
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    Shai Hulud
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    Hyperion
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    Quote Originally Posted by Shazaam View Post
    The feeling of progression. Hey guys, I am finally in Valkrum. I got my subjob! Yay! Hey guys, I made it to Jeuno. I got a chocobo license! Finally omw to Yhoater! WOOT I beat the shadowlord!
    Not to start an argument, but ... XIV has some of that progression.

    The 1-50 in one zone doesn't hold water for me because XIV attempted to avoid the bottleneck of Valkrum, Qufim, Y&Y Jungles, Crawlers Nest, etc, etc, etc. Yes, the feeling of progression and graduating to the next zone was very gratifying - I agree, but you know what wasn't gratifying? Waiting 2 hours to get a party together (or 6 hours) then showing up at the definitively and widely accepted 'best" place to level and finding 5 parties sitting on a 2 party camp.

    I certainly don't miss that.
    Everytime people complain about Ranking "where ever you want!?" I think "oh noes! the horror! 1-50 in any up to 5 separate locations in 4 distinct zones?! 20 different camps!? WHY GOD WHY DID THEY DO THIS TO US!? HOW WILL WE EVER FEEL ACCOMPLISHED!?" Then I play XI cause I love Valkrum/Qufim drama. Go Go Loyalty Mode!

    Class Quests and Main Storyline are the equivalent of Chocobo License & Shadowlord - the only problem is that the "progression" aspect isn't implemented. We don't get those things yet. That's just missing, but it exists in the game, does it not? We unlock new quests as we progress. Whether or not they are as satisfying is questionable - perhaps something they didn't carry over from XI indeed.
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