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Thread: LOYALTY MODE

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  1. #1
    Player
    Neptune's Avatar
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    Quote Originally Posted by trinta View Post
    But make sure that the 10-second AM cast animation finishes before it registers that you were silenced, thereby making sure that your echo drops are too late to save the day.
    brilliant. why didn't i think of this.

    Quote Originally Posted by jwang View Post
    Almost forgot: automatic health regeneration outside of combat is nonexistent unless you /heal, and it takes a good five minutes or so to go from 1% to 100%. Also, running away from mobs will result in you being chased and killed unless you have speed boost abilities or gear, while running after mobs will result in you being "not in range", even though you're giving the mob a colon exam.
    /heal, yes, great idea. what better way to enjoy your next battle than to reflect for 5 entire minutes on your last one. of course you can't alt-tab while you ponder it.
    (2)

  2. #2
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    Rowyne's Avatar
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    Quote Originally Posted by Neptune View Post
    /heal, yes, great idea. what better way to enjoy your next battle than to reflect for 5 entire minutes on your last one. of course you can't alt-tab while you ponder it.
    LOL! FFXI definitely had its own unique idea of pacing. Good times.

  3. #3
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    This is the best topic in the forums by far, it's hilarious. I love everything that makes FFXI hateable.

    Seriously though, this only comes to prove that FFXI has a lot of stuff that made it a horrible game for a great deal of people. FFXIV's team sure learned from these points and did away with most of them, but forgot to simultaneously learn from the good stuff FFXI had to offer.
    (1)

  4. #4
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    Quote Originally Posted by Miliant View Post
    This is the best topic in the forums by far, it's hilarious. I love everything that makes FFXI hateable.

    Seriously though, this only comes to prove that FFXI has a lot of stuff that made it a horrible game for a great deal of people. FFXIV's team sure learned from these points and did away with most of them, but forgot to simultaneously learn from the good stuff FFXI had to offer.
    Haha.. yeah. But, I think they did learn from the good stuff FFXI had to offer. That's why we have cutscenes at the beginning of the game and class missions along with a main scenario quest. What examples can you think of where FFXI offered something good that they didn't learn from?
    (0)

  5. #5
    Player
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    Quote Originally Posted by jwang View Post
    Almost forgot: automatic health regeneration outside of combat is nonexistent unless you /heal...
    Well unfortunately we're over halfway there now
    (1)

  6. #6
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    Quote Originally Posted by Neptune View Post
    Well unfortunately we're over halfway there now
    Isn't it funny how its all coming back to us
    (0)

  7. #7
    Player
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    Quote Originally Posted by Reika View Post
    Isn't it funny how its all coming back to us
    It's depressing, quite honestly
    (0)

  8. #8
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    Quote Originally Posted by Neptune View Post
    It's depressing, quite honestly
    neptune. did u play on pandamonium? as acreus.
    (0)

  9. #9
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    I don't want to RENT a Chocobo or an Airship. I want to BUY one!

    I'd also be up for raising Chocobo too.
    (1)

    -Maddix Tillie

    http://forum.square-enix.com/ffxiv/threads/8666-Please-make-XIV-Resemble-FF-Franchise-Cities-Need-Color

  10. #10
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    Quote Originally Posted by Neptune View Post
    Well guys we have seen a lot of arguments over the last week since the forum opened.. and I think, you know what, we have to work together if we're going to make it through. So I say that anyone who subscribed to FFXI for more than a year should have access to the following FFXIV game mode called Loyalty Mode, "Available exclusively to our most valued customers".

    A partial list: (and feel free to add to it)

    -Up to 10 retainers (but a total of 7 bazaar slots regardless of how many retainers you have)
    -Removal of gil from guildleves or any other means
    -Chocobo rentals for 10,000 gil
    -Airship pass for 500,000 gil or a fetch quest that takes 7 real life hours to do
    -Can't equip other classes' abilities
    -Anima permanently set to 0
    -Jump mode permanently disabled
    -9 1/2 minute wait to get on each and every airship linking the 3 cities
    -Removal of aetherite plazas and guildleves
    -Skillpoints reduced to 100 for even match enemies defeated and capped at 450 for full parties
    -Manual skillchains and exp chains enabled
    -Party flag feature and party range reduced to + or - 2 levels
    -Level caps at levels 30, 40, and 50 with difficult 6 member party quests to do to unlock them
    -Removal of local leves
    -Looking for party feature compatible only with other Loyalty mode users
    -Triple Triad minigame available on the 45 minute manual runs to exp camp
    -Removal of teleports to the major cities
    -WHM teleports added and crystals placed at a 20 minute run from each major city
    -Mailbox added with 8 mail slots total
    -Mog House added
    -First city of the new expansion requires a 10 hour quest just to unlock and must take ferry there for a 15 minute boat ride
    -Weapon upgrade quests that require you to go to a far away area on foot and wait 5+ days for a weather effect to appear while you kill a certain type of enemy
    -Linkshells reduced to 1
    -Endgame gear collection area that you can run twice a week with 15 people and that drops 6 pieces of gear total, 1 million gil entry fee
    -Dev Q&As disabled on the Lodestone
    -Removal of map icon and journal updates for quests
    -Random cutscenes enabled in a random place on the world map once a random quest is flagged
    -Best sword in the game dropped by an NM in a cave that takes 30+ hours to spawn, so your entire linkshell has to stay logged in to that exact cave for 2 weeks camping it and killing it so that a few members can all get the sword
    -Storyline missions no longer soloable. Requires shouting in Ul'Dah for 4-5 hours a night hoping to find someone on the same mission as you so you can complete it
    -At the beginning of the game you pick what class you want, the game starts you out as another class and you have to level to 30 to unlock the one you originally wanted
    -Basically any important item you need in the game to level up takes a large party to obtain, and the monster only drops 1 of the item, but only sometimes
    -When you die several times in a row, trying to solo, bad luck streak, or on a tough boss, you lose a level
    -New abilities that are only unlocked if you climb a 100 floor dungeon, but you can only climb 5 floors per 24 hours, need 5 other players, and can only join a group if you have specific jobs at maximum rank. And if you do choose to climb the dungeon you get locked out of guildleves on the days that you climb. (-shaone)
    -Run speed reduced by 50%

    Did I cover everything?

    EDIT: 6 more added
    They will consider talk about it with the dev. team, who will consider take it into consideration, and then talk about it with the producer who will definetly consider taking it into consideration...
    (2)

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