I'd like to see the attacks bosses do become random not scripted, like here's landslide next comes plumes and so on, make it random keep people on there toes.

I'd like to see the attacks bosses do become random not scripted, like here's landslide next comes plumes and so on, make it random keep people on there toes.

When you do random attacks on bosses, they need to have "tells." Right now the attack animations are desynced from the actual attacks.
A boss that was completely random would be very unfun in this game because you'd spend the entire fight staring at its cast bar (which I already do enough of on ADS).
This combat system is not suited for random mob behavior. It'd have to be a lot more active, with active dodges and avoidance moves. It'd have to be a lot more like TERA or Neverwinter to enable the players to deal with largely random mob behavior.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


