Results 1 to 10 of 23

Hybrid View

  1. #1
    Player
    Uchia's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Maxwell Uchia
    World
    Gilgamesh
    Main Class
    Culinarian Lv 50
    I'd like to see the attacks bosses do become random not scripted, like here's landslide next comes plumes and so on, make it random keep people on there toes.
    (0)

  2. #2
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Uchia View Post
    I'd like to see the attacks bosses do become random not scripted, like here's landslide next comes plumes and so on, make it random keep people on there toes.
    When you do random attacks on bosses, they need to have "tells." Right now the attack animations are desynced from the actual attacks.

    A boss that was completely random would be very unfun in this game because you'd spend the entire fight staring at its cast bar (which I already do enough of on ADS).

    This combat system is not suited for random mob behavior. It'd have to be a lot more active, with active dodges and avoidance moves. It'd have to be a lot more like TERA or Neverwinter to enable the players to deal with largely random mob behavior.
    (0)