This is one of the things I miss about the original Guild Wars.
People liked me to pull enemies with my bow. :-(
This is one of the things I miss about the original Guild Wars.
People liked me to pull enemies with my bow. :-(
DPS are in no position to decide the pace of dungeon progression.
Players who have no regard for one another are the bane of online gaming.

As a tank, it winds me up. I have to get aggro back. Easy enough at later levels perhaps, but at lower levels, I have one hell of a time. Especially if it's some level 50 BRD who's strolled in off the duty roulette. With their dps, I can just say goodbye to the aggro. Especially as I'm still learning how to build up aggro with combos and getting mobs when they run off. Makes it so much stressful when a dps pulls, then they run off. Why not run towards me? No, just run around, cue the Benny Hill music as I chase after them.
As a healer, it winds me up. Especially in harder dungeons. One hit and there goes half your HP. The tank wasn't ready for the pull, now you've pulled it all, expected the tank to take over, he hasn't. I've gotta heal like mad to keep everyone up because you were impatient.
As a DPS, thanks, that gives me more one more chance of getting the commendation at the end ;D.
TL;DR just wait for the tank to pull.
Last edited by ninthfantasy; 12-30-2013 at 10:32 PM. Reason: Spelling

I already chain pull to begin with, so I'm off the opinion that if my pace isnt fast enough, the dps is being too impatient. Of course, from a less personal level, tanks generally pull at the pace they are comfortable with. Whether its due to their gear/skill or their healer's gear/skill. As someone else has mentioned, if a dps pulls more than that, they is a chance things could quickly go awry.
Because it's seriously annoying for the tank and healer? As a Tank, pulling is about marking (in a lot of cases) and grabbing Aggro. And then, surviving while maintaining aggro. When pulling big groups like in WP, this can be difficult for both the tank and the healer depending on gear. Add in a DPS that wants to pull as well and you have a tank working even harder to establish aggro and a healer trying to keep both the tank and DPS alive instead of being able to just focus on the tank in most cases.
I had to do Sunken Temple yesterday as part of the new Ms quest. I get a monk and a bard. The monk and healer were new. Not only that, but the monk was "special". He kept running ahead of me and pulling, fighting mobs from the front, standing in AOE, etc. he died on every single boss. Because of this, I was trying to overly explain things and go easy on him about pulling for me. On top of this, the bard was impatient the whole time and would say stuff like "Just pull man..." when I was explaining mechanics. Long story short, we wiped several times on the last boss due to no one listening (I had to hold the boss and DPS spikes... The bard complained about not being able to hit the boss while I was in the jails with the spikes, but heck, no one else was even trying to go in there before the walls came up), I ended up just saying "Forget it" and abandoning with 9 minutes left on the timer when the monk ran in and pulled the boss before I was even back. I barely made it in in time and I was so frustrated that I just set there and let the dude die.
Point is, DPS is easy. You just need to stay out of bad stuff and DPS most of the time. Tanking and healing are more difficult for obvious reasons and if you want to encourage people to do those two jobs more, stop doing things to make them want to quit. Yes, pulling for the tank and then complaining because they didn't get aggro in time is one of those things.



Usually it doesn't bother me that much. Thanksfully I have enough zone hate spam to take back enmity... except when said dps is running everywhere. Seriously...
If you're going to pull some more mobs, here are a few tips. Well, no. Not tips, advice I HIGHLY recommand you to follow.
1) warn the tank/healer you're going to pull. If you don't, both will see you diing without even knowing why and you'll become a burden.
2) Do NOT run around like an afraid chicken. Go straight to your tank and keep your ass there until he takes hate. Hit the other monsters, sit in a corner, but do NOT run away. You're hurting yourself more than anything, and if it's me who's tanking, I'll never run after you.
I run after a monster only if I had the hate and lost it for whatever the reason is (usually forgetting to AoE when my usual BLM is around. meh).
3) If you die, do NOT blame anyone else than you. The tank has a role, and is planning his way through the groups. You mess this up, he isn't here to keep you on the tracks. The healer is already busy with the tak and occasionnal µAoEs taken by mates. He doesn't have to heal you more than needed, so when you pull you won't get his help.

That's the main reason why I abandoned PLD at Lv 31.Every run I did as GLA, this happened to me. And thanks that the healer always (or almost always) been my bf. Melee dps, ranged or caster dps, and even in the last dungeon a WHM done that. That WHM even called me "ok noob" because, giving reasons and being polite, I was leaving the dungeon after >three warnings<. I just cannot play without cooperation: Is not that hard to follow marks (1>2. Not even used 3) and wait for the tank to pull; It make everything easier for everyone, and not make my gameplay annoying as pain in the ass.
Because of that, Eorzea have -1 tank on their ranks.
(Sorry if I speak a little weird. English isn't my first language ;p)
Last edited by Wolfo; 12-30-2013 at 10:58 PM.


Just let the tank do his job, if you want a faster run then speak up. If the other party members agree with you then great, you'll get faster pulls, if they don't then you're the minority so just be patient and hit stuff.
I think some dps are use to other games when a range dps job was to pull to split up stacks of mobs and if you got more mobs than intended someone would cc the rest.In this game people just want to tank and spank.I would even get yelled at for using sleep on my blm to make runs go smoother(not talking about speed runs).
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