Results 1 to 10 of 65

Hybrid View

  1. #1
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Crafters should be making big profits on this. It's the only way. You should be shouting at SE for taking money making methods away from DoW/M and DoLs not complaining about crafters making more gil.

    Battle classes make their money by getting items from mobs. So what did SE do? They added about 30 NMs that pop every 5 mins with drops that can't be sold or traded. They added 5 high rank NMs with items that drop like candy. This is the problem. There's nothing rare that a battle class can obtain and sell for high profit. The only way battle classes can currently make significant money is through farming +3 items.

    DoL classes were shafted by making all the gathered items drop like candy. But SE has stated they plan to address this by adding rare items that can be gathered. If they're rare enough I'll happily price them at 1mil per ore/log.

    The conversation should be about boosting money making methods for other classes, not whether to take some away from crafters.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Xenor View Post
    Crafters should be making big profits on this. It's the only way. You should be shouting at SE for taking money making methods away from DoW/M and DoLs not complaining about crafters making more gil.

    Battle classes make their money by getting items from mobs. So what did SE do? They added about 30 NMs that pop every 5 mins with drops that can't be sold or traded. They added 5 high rank NMs with items that drop like candy. This is the problem. There's nothing rare that a battle class can obtain and sell for high profit. The only way battle classes can currently make significant money is through farming +3 items.

    DoL classes were shafted by making all the gathered items drop like candy. But SE has stated they plan to address this by adding rare items that can be gathered. If they're rare enough I'll happily price them at 1mil per ore/log.

    The conversation should be about boosting money making methods for other classes, not whether to take some away from crafters.
    You already do make a lot of money. Accessories start to sell. Weapons start to sell. R48 and R50 trash NQ and +1s start to sell.
    You make money.

    You already have your reward, and that reward is balanced with the reward from gathering and battling.

    This is an obvious balance issue with only one right answer. No doubt that crafters who would rather get paid than do the right thing want as much advantage as they can.

    But that advantage will cause more problems than it was originally worth.

    Yoshida's first inclination was the correct one. materia gear=exclusive.

    If they're not going to make it exclusive, spread the money shot among all players equally, because crafters already have one major stimulus in this package. They don't need two.

    As a crafter, to a crafter, you ask for too much imbalance for personal gain.
    (0)

Tags for this Thread