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  1. #1
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    Make materia inlaying a NPC action, not a crafter action

    Reason:
    Crafters already gain benefit from the materia system. They benefit from a global increase in the demand of gear across the spectrum when gear becomes essentially consumable. They get to raise their prices of gear, because not only will they get people willing to pay a price for wearing the gear, but people will pay a price for the chance to turn it into materia.

    To give them ownership of both the first (making the gear) and last (turning the materia and catalyst into something that can be used) steps would be unfair.

    Because crafters already have their reward in the new system--marked increase in demand of their original products--the final step in inlaying materia into gear, the forbidden double-inlay-- should be performed By Non-Playable Character.

    This allows every discipline to benefit once from the system, and everyone to benefit from the final sales of said products equally.

    Edit: The single-guaranteed inlay would be fine as a crafter-provided service. No need to make that NPC.
    (2)
    Last edited by Peregrine; 06-06-2011 at 02:43 AM.

  2. #2
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    Physic's Avatar
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    yup, or at least make it an option, like repairs
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  3. #3
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    This needn't be the only solution.

    As I posted in the materia thread, if there is high-value materia for crafter-only use (e.g. +2 control, adds extra action, etc), then crafter become end-product consumers of these items.

    If crafters cannot add AP to items and create these materia, then the prices of these materia will reach truly astronomical proportions. Crafters, with their large gil reserves, will be competing for these items, and the costs will not be passed back to anyone (except indirectly, in the same way as ANY class archetype).

    Does this break somewhere?
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  4. #4
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    Quote Originally Posted by Amineri View Post
    This needn't be the only solution.

    As I posted in the materia thread, if there is high-value materia for crafter-only use (e.g. +2 control, adds extra action, etc), then crafter become end-product consumers of these items.

    If crafters cannot add AP to items and create these materia, then the prices of these materia will reach truly astronomical proportions. Crafters, with their large gil reserves, will be competing for these items, and the costs will not be passed back to anyone (except indirectly, in the same way as ANY class archetype).

    Does this break somewhere?
    its fairly likely that materia will come from similar items, and like i said, if they have materia crafters want, its likely that crafters will be able to make it.
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  5. #5
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    Quote Originally Posted by Amineri View Post
    This needn't be the only solution.

    As I posted in the materia thread, if there is high-value materia for crafter-only use (e.g. +2 control, adds extra action, etc), then crafter become end-product consumers of these items.

    If crafters cannot add AP to items and create these materia, then the prices of these materia will reach truly astronomical proportions. Crafters, with their large gil reserves, will be competing for these items, and the costs will not be passed back to anyone (except indirectly, in the same way as ANY class archetype).

    Does this break somewhere?
    There's already a situation like that. The price of HQ crafting tools is less than that of battle weapons, even though crafters are richer than battlers. There are fewer crafters, who need fewer tools. They get their own HQ products for cheap, and can charge you whatever they want for your HQ.

    I'm a crafter. I know all these things. This would be a deal I would try to hide from everyone if I was interested in grubbing gil.

    Whatever crafter tries to tell you that them paying for crafting materia would make up for everything is lying through their teeth.
    (0)

  6. #6
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    Xenor's Avatar
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    I'm not a fan of the idea of moving content to NPCs. Crafters need more things to do.

    Competition will drive down prices. People just don't care any more. I've watched the average price of yew logs drop from 10k to 2k in the past week as the market has gained a few people who must get their reward first no matter what. You'll get plenty people willing to give their time away for pretty much free with this system too.

    I won't be inlaying materia for people for the same reason I don't repair random people's stuff, for the same reason I won't be harvesting any more yew logs. The reward won't be worth the effort. Materia inlaying will be a service conducted by crafters who think 2k gil is a lot of money, much like repairs. At the end of the day time = money and any crafters who cares about gil has better things to do.
    (1)
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  7. #7
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    Physic's Avatar
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    Quote Originally Posted by Xenor View Post
    I'm not a fan of the idea of moving content to NPCs. Crafters need more things to do.

    Competition will drive down prices. People just don't care any more. I've watched the average price of yew logs drop from 10k to 2k in the past week as the market has gained a few people who must get their reward first no matter what. You'll get plenty people willing to give their time away for pretty much free with this system too.

    I won't be inlaying materia for people for the same reason I don't repair random people's stuff, for the same reason I won't be harvesting any more yew logs. The reward won't be worth the effort. Materia inlaying will be a service conducted by crafters who think 2k gil is a lot of money, much like repairs. At the end of the day time = money and any crafters who cares about gil has better things to do.
    so how much do you think someone should pay you to inlay materia?
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  8. #8
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    Quote Originally Posted by Xenor View Post
    I'm not a fan of the idea of moving content to NPCs. Crafters need more things to do.

    Competition will drive down prices. People just don't care any more. I've watched the average price of yew logs drop from 10k to 2k in the past week as the market has gained a few people who must get their reward first no matter what. You'll get plenty people willing to give their time away for pretty much free with this system too.

    I won't be inlaying materia for people for the same reason I don't repair random people's stuff, for the same reason I won't be harvesting any more yew logs. The reward won't be worth the effort. Materia inlaying will be a service conducted by crafters who think 2k gil is a lot of money, much like repairs. At the end of the day time = money and any crafters who cares about gil has better things to do.
    Crafters will spam high-fail rate double synths for the chance at an axe with two double attack+2%'s in it, and they'll mark it up by degrees of 10 and overestimate how much work it takes to keep buying materia up and spam it into weapons.

    Crafters perpetually think they're worth more than they actually are in this game. No, they already have their rewards. People actually buy their worthless junk that they make while trying to create things to sell.

    You already benefit. You get to sell your remaining rings for prices more than 7k each.
    You should not get the opportunity to spam rings with two hp or mp+2% in them and charge for it as well. You'll just whip up all the black pearl rings, blow them on double materia synths, then sell what you make for 27 million gil to whoever can afford it.

    The double inlay should not belong to crafters. Way too broken. They already have their rewards--gear is now consumable.

    Any discipline should be able to take a materia'd gear to a NPC and for a flat rate, try to convert it to a double inlay. Then you have even distribution of a potentially broken profit system.
    (1)
    Last edited by Peregrine; 06-06-2011 at 02:29 AM.

  9. #9
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    Xenor's Avatar
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    It depends on what inlaying involves, we don't know yet. If it's as easy as doing a repair then you'd expect what is a good repair price, IE. 5-10k. However if it's a long synth where you have to put your gear on, set up your skills, get support etc. then you've got to charge what you would if you were synthing anything like that. 50k is probably a good starting point there. Of course you can do it for free for LS members, friends, new players etc. too. But people shouldn't expect others to use their time for no reward.
    (0)
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  10. #10
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    Anti crafter thread go go go

    Sorry, but no, crafters will do this
    get over it

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