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  1. #1
    Player
    Anjian's Avatar
    Join Date
    Dec 2013
    Posts
    29
    Character
    Anjian Liao
    World
    Faerie
    Main Class
    Lancer Lv 51
    Coming from PvP based MMOs, this is in my experience how PvP drives the economy.

    1. Gear is expendable, destroyed or lost in PvP and PvE fights. That drives you to buy another.
    2. Complete gear loot isn't dropped on missions, quests or dungeons. Only money, exp and raw or rare materials. Gear can only be obtained from crafting.
    3. This leads to PvP battles to dominate resources, which is needed for crafting, which supplies gear. Go back to 1.
    (2)

  2. #2
    Player
    FelisC's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Felis Catus
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Anjian View Post
    Coming from PvP based MMOs, this is in my experience how PvP drives the economy.

    1. Gear is expendable, destroyed or lost in PvP and PvE fights. That drives you to buy another.
    2. Complete gear loot isn't dropped on missions, quests or dungeons. Only money, exp and raw or rare materials. Gear can only be obtained from crafting.
    3. This leads to PvP battles to dominate resources, which is needed for crafting, which supplies gear. Go back to 1.
    You're describing EVE's economy, which is fantastic. The problem is that I don't think people would accept losing gear in fights in this (or most) games.
    (1)