Unlike every other MMO I've played, I'm actually engaging in the crafting system in this one, entirely because I can do so much of it myself. If that option wasn't available to me, I wouldn't engage in crafting at all, either as a crafter or as a customer; I'd live off quest rewards and dungeon drops, and otherwise sit on all my gil.
Because I can "do it all," I'm actually engaging in crafting. Contrary to popular belief, this doesn't eliminate the need to purchase anything. I sometimes buy well priced gathering mats off the market boards, and I frequently search for HQ drops because farming those is time consuming. Until the introduction of gil spigots in 2.1, I tried not to spend any gil on the market board, because it was so precious. Unlike most others, I'm not panicked over housing prices, and recognize this as a great time to buy as everyone else tries to liquidate.
I don't see the advantage of a highly interdependent crafting system if the only way you can get the playerbase to engage enmasse is to literally force them to by dropping some BiS gear into a few craft classes. There's still plenty of demand out there, just not for endgame items that all the other endgame players already have. Actually, if the complaint is that there's just not enough profit to be made off endgame crafting, I really have to wonder what the hell you're doing trying to profit off of crafting when you have such a poor grasp on economics.
The best changes they could introduce right now to improve the economy would be to change how we post items, and to add a posting fee; a posting fee wouldn't really work under the current posting system, because you're actually re-posting items every time you interact with the retainer, hence why the market boards are oversaturated with a ton of overpriced junk that people just don't bother to remove from their retainers. Just changing the way in which we post items would itself be a worthwhile change, but adding a posting fee would at least help calm markets some.
Eventually, players will get over the sticker shock of company housing. They'll feel more secure about spending, and less compelled to liquidate rapidly. And they'll come to recognize that their income (sans market boards) is drastically higher.
The best skins I've seen were dungeon pieces. Crafted gear has the same appearance as quest reward gear, which is to say quest reward gear is just NQ crafted gear.


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