Quote Originally Posted by Leiron View Post
Is it? I had originally thought that the effect of Wrath and Inner Release were considered multiplicative off of your base crit rate, not a flat bonus.
CHR adds about 0.07% per point. If you got 30% of 341, you'd get a whopping 7% out of traited Inner Release on PGL, and your total crit rate would be around 12% while using Inner Release. A simple sanity check will have you know better. Did some test parses to be sure, all autoattacks (because Raptor Stance seem to increase crit rate by 5%, of which I was not aware until I tried using Bootshine spam):

parse: 25000 damage
crit%: 8.4%

set 1: 2 reg 5 crit
set 2: 5 reg 2 crit
set 3: 4 reg 3 crit
set 4: 3 reg 4 crit
set 5: 4 reg 3 crit
set 6: 7 reg 0 crit
set 7: 1 reg 5 crit (screwed up timing, missed one attack)
set 8: 6 reg 1 crit
set 9: 5 reg 2 crit
set 10: 5 reg 2 crit

total: 42 reg, 27 crit
avg crit rate: 39.13%

Conclusion: 30% flat increase

Abilities rarely have much rhyme or reason as to how they apply. Greased Lightning actually speeds up everything by 15%, but Fey Light/Glow increase the skill/spell speed stat and therefore have a very small effect (and are multiplicative with skill/spell speed bonuses).

Quote Originally Posted by Leiron View Post
Sspd I am personally unsure of, it takes a ton of Sspd in order to receive an appreciative gain, same with Det.
Do you have a link for their values?
All of them are pretty minor. It's mainly a matter of understanding the specific advantages of each. DTR is a bonus to everything you do and is especially powerful on autoattacks. However, it is additive with STR's contribution and has diminishing returns with itself and with STR, meaning the stronger you are, the less you want it. It's great on MNKs and PLDs especially due to high autoattack portion, and fairly decent on WAR due to low STR. CHR adds 0.07% chance per point to deal 50% more damage with every shot (and proc special bonuses like Adloquium's doubled barrier). CHR's bonus is linear and therefore suffers diminishing relative returns with itself as well as diminishing returns with other crit bonuses (Inner Release, Wrath, Life Surge). CHR is especially good on DRG and SCH. SSPD is viewed as an orphaned stat due to the legion of weaknesses. SSPD is the only stat with accelerating relative gains, but it also increases resource drain, does not benefit DoTs or abilities at all, and doesn't affect autoattacks (lolwut). If more than 30% of your damage output is autoattacks and DoTs, then it's really hard to make up the difference DPS-wise. And yes, that is every job in the game except BLM and WHM. SSPD is terrible on SCH, SMN, BRD, isn't really worth focusing over CHR on BLM, often clips DoTs and is exceedingly wasteful on jumps for DRG. What it does is generally give you the room to use an extra ability while in buffed phases like Berserk, and because Berserk is followed by pacification, you get the full value of that hit. It also increases WAR's mitigation by reducing IB and SP downtime.

Basically, your melee jobs look like this in terms of stat priorities:

PLD: PAR > DTR > CHR > SSPD
WAR: PAR > SSPD > DTR > CHR (typically -- DTR could be better than SSPD depending on the situation)
DRG: CHR > DTR > SSPD
MNK: DTR > DTR > DTR > DTR > everything sucks but DTR