Anyone figured out yet what the main stats we should be aiming for? Aside the common basic. Just wanted to see some opinions..
I've kinda somewhat ditched crit rating for determination now when I see the chance.
Anyone figured out yet what the main stats we should be aiming for? Aside the common basic. Just wanted to see some opinions..
I've kinda somewhat ditched crit rating for determination now when I see the chance.
For main staits?
Vitality>parry
For offensive its str>crit>det
Complex question. What you're wearing will depend on what you're gearing for and who you're bringing with you. Leiron has it very wrong one way or the other, though. For offense, it's DTR -> SSPD -> Crit. Don't bother with crit as you get flat bonuses from Wrath and Inner Release which reduce its utility. Skill Speed helps you get off an extra hit in Berserk, which alone (one hit every 90s) crushes the entire value of putting crit everywhere you can get it. Never, ever gear crit as WAR. There's a reason it is on a single piece of WAR equipment. DTR has greater value the lower your damage, so if you're in full ilvl90 fending, DTR has high marginal returns. If you're wearing melded Gryphonskin, then the DTR isn't much better than skill speed, so gear to that extra hit in Berserk.
Is it?Complex question. What you're wearing will depend on what you're gearing for and who you're bringing with you. Leiron has it very wrong one way or the other, though. For offense, it's DTR -> SSPD -> Crit. Don't bother with crit as you get flat bonuses from Wrath and Inner Release which reduce its utility. Skill Speed helps you get off an extra hit in Berserk, which alone (one hit every 90s) crushes the entire value of putting crit everywhere you can get it. Never, ever gear crit as WAR. There's a reason it is on a single piece of WAR equipment. DTR has greater value the lower your damage, so if you're in full ilvl90 fending, DTR has high marginal returns. If you're wearing melded Gryphonskin, then the DTR isn't much better than skill speed, so gear to that extra hit in Berserk.
I had originally thought that the effect of Wrath and Inner Release were considered multiplicative off of your base crit rate, not a flat bonus. If that is the case then my mistake.
Sspd I am personally unsure of, it takes a ton of Sspd in order to receive an appreciative gain, same with Det.
Do you have a link for their values?
I'd be interested in seeing a link also cause I never thought of SSPD being much value for war tanking.
OFFENSIVELY gearing War... I would go STR > DET / SS > Crit .... Str and Det have direct gains, while SS has short tiers, and Crit has larger tiers. I would not be going offensive in Defiance, so I wouldn't count on that crit boost.
DEFENSIVELY gearing War... I would go, Str (until the next parry tier if reach able) > Parry (until the next parry tier) > VIT > DET. This is assuming you can reach those caps without sacrificing a LOT of other stats
I see absolutely no reason to put Strength above vitality nor Parry for that matter.
Parry only functions on physical abilities, and it is chanced based.
Vitality increases your survivability against all attacks, isn't tired, and has immediate effects on it.
Pf course...WAR gear provides Vit anyway so its a moot point I guess.
CHR adds about 0.07% per point. If you got 30% of 341, you'd get a whopping 7% out of traited Inner Release on PGL, and your total crit rate would be around 12% while using Inner Release. A simple sanity check will have you know better. Did some test parses to be sure, all autoattacks (because Raptor Stance seem to increase crit rate by 5%, of which I was not aware until I tried using Bootshine spam):
parse: 25000 damage
crit%: 8.4%
set 1: 2 reg 5 crit
set 2: 5 reg 2 crit
set 3: 4 reg 3 crit
set 4: 3 reg 4 crit
set 5: 4 reg 3 crit
set 6: 7 reg 0 crit
set 7: 1 reg 5 crit (screwed up timing, missed one attack)
set 8: 6 reg 1 crit
set 9: 5 reg 2 crit
set 10: 5 reg 2 crit
total: 42 reg, 27 crit
avg crit rate: 39.13%
Conclusion: 30% flat increase
Abilities rarely have much rhyme or reason as to how they apply. Greased Lightning actually speeds up everything by 15%, but Fey Light/Glow increase the skill/spell speed stat and therefore have a very small effect (and are multiplicative with skill/spell speed bonuses).
All of them are pretty minor. It's mainly a matter of understanding the specific advantages of each. DTR is a bonus to everything you do and is especially powerful on autoattacks. However, it is additive with STR's contribution and has diminishing returns with itself and with STR, meaning the stronger you are, the less you want it. It's great on MNKs and PLDs especially due to high autoattack portion, and fairly decent on WAR due to low STR. CHR adds 0.07% chance per point to deal 50% more damage with every shot (and proc special bonuses like Adloquium's doubled barrier). CHR's bonus is linear and therefore suffers diminishing relative returns with itself as well as diminishing returns with other crit bonuses (Inner Release, Wrath, Life Surge). CHR is especially good on DRG and SCH. SSPD is viewed as an orphaned stat due to the legion of weaknesses. SSPD is the only stat with accelerating relative gains, but it also increases resource drain, does not benefit DoTs or abilities at all, and doesn't affect autoattacks (lolwut). If more than 30% of your damage output is autoattacks and DoTs, then it's really hard to make up the difference DPS-wise. And yes, that is every job in the game except BLM and WHM. SSPD is terrible on SCH, SMN, BRD, isn't really worth focusing over CHR on BLM, often clips DoTs and is exceedingly wasteful on jumps for DRG. What it does is generally give you the room to use an extra ability while in buffed phases like Berserk, and because Berserk is followed by pacification, you get the full value of that hit. It also increases WAR's mitigation by reducing IB and SP downtime.
Basically, your melee jobs look like this in terms of stat priorities:
PLD: PAR > DTR > CHR > SSPD
WAR: PAR > SSPD > DTR > CHR (typically -- DTR could be better than SSPD depending on the situation)
DRG: CHR > DTR > SSPD
MNK: DTR > DTR > DTR > DTR > everything sucks but DTR
The rhyme or reason depends upon what's being buffed, and it's important to recognize what's actually getting buffed since the semantics of what is said is very important: attack speed and skill/spell speed are different attributes, as are attack/spell power and damage/healing. How the bonus is applied is determined by the type of bonus that can be broken into 2 categories: *increases* to a percentile value (like critical hit or evasion chance) and static bonuses are additive whereas decreases to percentage values (what we normally call damage reduction is actually written as "reduces damage taken" so it is a decrease, not an increase) as well as any modifier to an attribute that isn't limited in any way (like the stuff listed on your character sheet) are multiplicative. Debuffs are in the same category as their relevant buffs.Abilities rarely have much rhyme or reason as to how they apply. Greased Lightning actually speeds up everything by 15%, but Fey Light/Glow increase the skill/spell speed stat and therefore have a very small effect (and are multiplicative with skill/spell speed bonuses).
I've yet to see any buff/debuff that doesn't follow these "rules".
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