Quote Originally Posted by Perrin_Aybarra View Post
I agree that the main story missions should cater to the DoW/DoM only and be designed with fights in mind... Seriously do you picture yourself fighting the "last boss" with parley? lol "Hey you big guy, why don't you just give up your fight and go back home?" and then you win! yay! ...
Is it really that hard to imagine giving DOH/DOL battle abilities? Just something that would make them valuable to a party. Make it so they can weaken some of the bosses while contributing some dps or healing/buffing. And let them equip some abilities from DOW classes that they've leveled.

Everyone for some reason seems to be stuck on parlay as the only option for crafters to be involved in the storyline/quests... When the much simpler solution is to make them pseudo battle classes.