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Thread: The Monk Temple

  1. #1251
    Player
    Traison's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Syhril Lahnia
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by kaox_reaper View Post
    Have a question regarding accesories, I got in an argument with a fellow Monk who told me not to get my myth accesories because crafted one, fully melded, are better than any of the ilvl 90, I disagreed stating that losing 24 STR is not a good idea, currently he has 83 more Det, 35 Crit Rate and a bit more SS, but I have 23 more STR. Doesn't 23 STR carry more weight than those other stats?


    In those large numbers the secondary stats do pull ahead of the Str, however it is not by much at all, almost not even noticeable for the much much higher price cost.
    With the weights i'm using I get 24 points for the Det+crit and 23 for the Str, didn't throw in SS numbers cause not sure how much exactly. You can see though its hardly noticeable.
    (0)

  2. #1252
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Viridiana View Post
    I've never understood this logic. Either the dot is worth including in your rotation because it increases DPS or efficiency, or it isn't. I fail to see how disconnecting from the boss has anything to do with it.
    You are apparently not a stupid player. Good for you.


    On other topics:

    - Fracture is virtually not worth using anymore. It's possible to add Fractures on off-ToD DK cycles, but dealing with the added complexity for literally +1 DPS sustained is silly, nevermind the TP costs.

    - Also, for the person asking about multi-dotting, yes you should toss a Demolish on every target in a multi-target pull. ToD only if the mob will last a while (this means in a general fight you'll not want to ToD the primary target since it will drop relatively quickly, but you do want to ToD the off-targets, or maybe just the last target).
    (0)

  3. #1253
    Player
    Riot55's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Riot Losstarot
    World
    Ultros
    Main Class
    Pugilist Lv 50
    I just beat Twintania a few nights ago, so here's what I can say about TP conservation in that fight and what I do:

    -I only use Fracture when I have either Blood for Blood and/or Internal Release on, never without buffs. If at all possible try to time you buffs to fit in all your DoTs so they can be on the cycle (same thing with off GCD skills like Howling Fist and Steal Peak, which I save for burst during buff times, or whenever they pop if I know they'll be ready before buffs are available again)
    -Perfect Balance immediately on the dragon adds at the beginning to get going and just Shoulder Tackle over to Twin after they're dead. You'll have PB ready again by the time conflags start just in case you get targeted. Additionally, it'll likely be ready about the time where you have to burst down the big snake before her big limit break. If you're struggling with killing the big snake (Asclepias?) before her limit break, pop a Mega-Potion of STR when all the mini snakes are dead and she has the debuff. The additional 60-some strength does wonders, especially if everyone in your group is popping potions. Your potion will also then be ready about the time you get down to the last 15% of her life when you need to burn her fast. We did an attempt and got her down to 1% and she hit her enrage timer and killed us... needless to say we were pretty upset, and potions could have helped.
    -You will find yourself needing to use Invigorate after 2-3 rotations when you get to Twin after the dragons. Use it then and around the first conflag or so when the necklace breaks, have your Bard do TP song for just a little while, which will tide you over until divebombs start. Really just having it on for 30-45 seconds will give you what you need to last until you get a little break, and after that it shouldn't be much of an issue.
    -Stay on the big snake the whole time during that phase. Let your mages kill the little ones so you can get as much damage in on the big guy. Kill the right little snake first, move back for divebombs, kill the second snake during or after divebombs quickly, run up with the big snake to intercept the other little ones coming across the map, let the BLM aoe Limit Break the other snakes, and help finish the little ones off if need be. MAKE SURE to try and avoid their death explosions, which puts a debuff on you. Remember to pop those potions!
    -When Dreadknights start spawning, run away from where they pop so you don't get targeted and jailed close, and ALWAYS Shoulder Tackle over to them. The lowered CD on this move was the difference maker in this fight. Shoulder Tackle + Steal Peak + PLD/WAR stun should make all of them easy work.

    Uhh, there's probably other things but I'm forgetting them. Just always make sure you are mindful of using extra abilities off GCD properly and smartly, work on your timing with your buff schedule, don't rely on Fracture every time it drops off (same thing with Touch of Death sometimes, if I have to let it stay off for a few seconds because BFB or IR is about to get ready, leave it off), and just maximize your positioning and TP coordination with a Bard. No bard? Well, uh, good luck I guess! It's not that hard, just hope for a conflag I guess =) Or just take it a bit slower.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/2253344/

  4. #1254
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Riot55 View Post
    -When Dreadknights start spawning, run away from where they pop so you don't get targeted and jailed close, and ALWAYS Shoulder Tackle over to them. The lowered CD on this move was the difference maker in this fight. Shoulder Tackle + Steal Peak + PLD/WAR stun should make all of them easy work.
    That is actually not the smartest thing to do, your shoulder tackle stuns it for 2 seconds and trigger diminishing returns, doing that turns a possibly 9 second stun chain into 5-6, while it may be enough for some groups, others might struggle.
    (2)

  5. #1255
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Viridiana View Post
    It literally can't negatively affect your total DPS. The only way it could possibly do so is if it actually subtracted out damage you should be doing. It doesn't do this, even on the occasions that you TP starve. If you're TP starved, the damage that you think is being subtracted out isn't, it's damage that you did earlier than you normally could have.
    It can have a negative impact (literally lowering your dps) as DoTs are unaffected, and are your most efficient skills. Furthermore, your buff timers are unaffected, leading to greater clipping of buffs like GL.

    Let me stress that this is a very, VERY minor effect, and won't even matter until you get bone dry, but SS DOES lead to TP inefficiency and therefore DPS loss if TP is the constraint.

    Because the creators of this game STILL haven't made SS affect resource generation, because they are ridiculous. This is one fact I won't back down from.

    EDIT: oops, I just realized I replied to something way back when instead of on the last page.

    Oh well D= Merry christmas!
    (0)

  6. #1256
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Not only DoT but also Auto-Attack, your major source of DPS (over 30% DPS from Auto-Attack) while Determination and Critical Hit affect Auto-Attack.
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  7. #1257
    Player
    Butcherb0y's Avatar
    Join Date
    Oct 2013
    Posts
    52
    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Do u guys think that in later future version update that will get some Of our traits back? Like HP bonus as a passive trait, focus maybe as a TP regen and or boost. I know we have dodge ( feather foot ), second wind ( chakra), and we also have our martial art in the firm of grease lightning.
    (0)

  8. #1258
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    I don't think so.

    I would have loved to have a defensive stance (with fist of earth giving more tools to generate enmity) and get whistle back too.

    But i think it will be for a new class crossed to MNK, maybe NIN.
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  9. #1259
    Player
    Butcherb0y's Avatar
    Join Date
    Oct 2013
    Posts
    52
    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Yeah that would actually work in the case of cross class. So long as I can use it for monk then I'll b golden.
    (0)

  10. #1260
    Player
    Butcherb0y's Avatar
    Join Date
    Oct 2013
    Posts
    52
    Character
    King Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    With the increase in potency on true strike, how many of u Mnks actually use it now DURING PB?
    (0)

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