some people just are not nice and don't care that someone else waited a long time to que for that dungeon. We cannot get around it.



some people just are not nice and don't care that someone else waited a long time to que for that dungeon. We cannot get around it.
Server: BEHEMOTH
FC: CASCADIA
Playing since Beta phase 3



Also possible they simply chose the wrong roulette/dungeon. Help someone with Sastasha, or do the low level roulette, then forget to uncheck it before hitting the queue button for what they actually meant to do. If they're not interested in XP, there's nothing in it for them to stick around.Some DPS have started using the Duty Roulette to level, because the Roulette's wait time is actually lower than just queuing for a normal dungeon you want, by at least 10 minutes. The lower level dungeons have been appearing a lot more than the higher level ones also recently, to the point where i had gotten 5 Satasha runs in a row on my Bard. That's probably why they left, they had gotten the dungeon too often and were tired of seeing it.

This is an optimistic point of view at least. I can understand it but I feel if it's the person's mistake they'd at least apologize. I accidentally joined a party finder group for Chimera instead of Hydra. Apologized, tried a few pulls with them but when a healer had to leave I went to the Hydra group as well. I'm not totally preaching some selfless Christ-like way of playing MMOs just maybe a little more kindness.Also possible they simply chose the wrong roulette/dungeon. Help someone with Sastasha, or do the low level roulette, then forget to uncheck it before hitting the queue button for what they actually meant to do. If they're not interested in XP, there's nothing in it for them to stick around.



It's just that I queue for the wrong thing kind of a lot. >.>
But on the topic in general... For me, optimism and sympathy are the way to go. I ain't perfect and it doesn't always work. But I'm a lot happier giving people the benefit of the doubt than not. I can't control what other people do, so I can't stop them from doing frustrating things. But I can choose how I react, and reacting with sympathy gives much better results than the alternatives.
Another perspective on it, equally true, is that I don't like giving other people the power to make me cranky. Especially strangers. Being cranky sucks. And crankiness begets crankiness, and we need less of that. Nobody gets to put me in that state unless I let them.
This sounds super high and mighty, and I keep editing to try and make it less so. But it's not working. So here's another disclaimer: this is the theory, and it works when I actually put it in practice, but that isn't always, because, again, not perfect.

I think a lot of people are not using it for the fun of getting a random chance - as was intended. They simply want the daily bonuses, and still intend to sr them. People will drop WP or AK if they get them because they give less myth. If you drop because you don't get the dungeon you want, you aren't truly playing duty roulette. What SE could do to fix this, is if you leave a DR instance before clearing it, you have lost the bonus for the day. This would only happen if you click "leave". Not if you dc or are vote kicked.
If they remove the dungeon timer I would stay and try to finish it. but sometimes you ran out of time and waste more than the 15min lock.

Sometimes it's just better to cut your losses. I'd rather eat a 30 min penalty than go wipe to the first boss of copperbell hard for the 6th time in a row, despite explaining numerous times what to do.
As a tank, i can tell you, that I haven't had the problem with leavers yet (nor have I left a DR group yet).
In fact, I always enter the dungeon, and tell people "Nice to meet you! Please forgive me, this is my first time running this dungeon, but I have read some guides." even though it is not. I do this so other people who may be new are brave enough to speak up. I pretend to not know the boss fights if other people are in fact new to the dungeon so we can talk about strat. So far, no one has left the groups yet (which I'm glad) and almost everyone stayed after the final boss to say some type of farewell to each other which makes these dungeon runs a very social and fun adventure instead of a tedious chore.
Truth be told, eventually everyone will run into a dungeon that is new to them, or someone else in the party. Its not anyone's fault. When you run Duty Finder (instead of making your own pre-made group), you run that risk.

I'm a tank and this is why i que into the roulette as a dps, from what I've seen most dps in this game just suck, as a dps i can ensure the group kills the boss fast and i pull the adds to myself and kill them fast so they don't trouble the tank causing him to take more damage like in pharos and in pharos you need good dps to beat it. The amount of times you gotta keep telling the dps to use the limit in this game it's like it doesn't exist.
I've left a few groups myself, just because I do not have the energy to wipe 8 times per boss. I always ask has everyone done this before and if I need to explain the fights, which is something I don't mind doing, then either everyone assures "Yes yes, done this many times before" or they don't say a god-damn thing. As a healer it's super frustrating to run instances with people who do not speak a single word. You have no whether they just don't understand English or are they just too bad at the game to grasp the fights within few wipes. It's seriously depressing to see 20 minutes left on the clock when the first boss in Copperbell Hard dies. I just don't have the time and energy to do that. I think they should make it so that you can't use the roulette to enter a new dungeon that you haven't been to before.
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