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  1. #31
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    People keep on bringing up wiping multiple times, I guess it's good to see no one directly defending quitting on the first wipe. Even though I can see the implied thought of "If we wiped this bad we'll never finish it"

    Since all those awful groups I had on Christmas Day my groups have been pretty good so far. Had one guy drop because he had to leave, and of course being in a hurry he caused a few wipes. Mostly everything else has been going fine.
    (0)

  2. #32
    Player
    Aedra's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Aedra Laevatein
    World
    Masamune
    Main Class
    Conjurer Lv 70
    It's very simple. Because new and hard mode dungeon have a very high chance to fail/time out, wasting time and get nothing in return with repair bill.

    They'd rather wait for 30m for their leave penalty.
    (0)

  3. #33
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Yes, thanks, I know how motivated self interest works. My main point is viewing dungeon runs as a purely utilitarian equation really is just an oversight and it not only makes worse players but it skips over a very rewarding aspect of these games. It's amazing how many people flatly say "Well this isn't in my interest and if it's not my interest why would I do it?". I don't get how people can so plainly make such a mercenary statement, I hope they don't apply this thinking to real life.

    I mean I'm not sure whether you're endorsing it or just trying to explain it to me. I just don't think it's a very good reason. Sorry if I came off snappy, but I've seen a few times on this board "Of course they're doing this, they've got no incentive otherwise" it's just kind of annoying to hear it repeated so much as if it justifies bad behavior, since the aren't enough treats leading everyone to good behavior it's only natural they'll drop dungeons when they don't see ilvls they deem acceptable for the content.
    (0)
    Last edited by Worm; 12-29-2013 at 10:36 AM.

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