It's very simple. Because new and hard mode dungeon have a very high chance to fail/time out, wasting time and get nothing in return with repair bill.
They'd rather wait for 30m for their leave penalty.

It's very simple. Because new and hard mode dungeon have a very high chance to fail/time out, wasting time and get nothing in return with repair bill.
They'd rather wait for 30m for their leave penalty.

Yes, thanks, I know how motivated self interest works. My main point is viewing dungeon runs as a purely utilitarian equation really is just an oversight and it not only makes worse players but it skips over a very rewarding aspect of these games. It's amazing how many people flatly say "Well this isn't in my interest and if it's not my interest why would I do it?". I don't get how people can so plainly make such a mercenary statement, I hope they don't apply this thinking to real life.
I mean I'm not sure whether you're endorsing it or just trying to explain it to me. I just don't think it's a very good reason. Sorry if I came off snappy, but I've seen a few times on this board "Of course they're doing this, they've got no incentive otherwise" it's just kind of annoying to hear it repeated so much as if it justifies bad behavior, since the aren't enough treats leading everyone to good behavior it's only natural they'll drop dungeons when they don't see ilvls they deem acceptable for the content.
Last edited by Worm; 12-29-2013 at 10:36 AM.
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