Quote Originally Posted by Enfarious View Post
A fair point, if what your fighting uses only physical str based attacks. That is rarely the case. In most instances, where incoming damage tends to spike, it is from a magic source, effectively negating the eHP from Bulwark and RoH and it is never crit, negating returns from Awareness.
Umm... other than ultima... what boss is hitting you with magic that matters?

In 4 man, all of the magic attacks neither class should get hit (walk through the cast).

Titan: Physical.
Garuda HM during sisters (red line): Physical. Slipstream is also physical (can be blocked).
Ifrit HM: Physical.
Moogle: Two tankable adds are both physical. Mog King's damage all/mostly physical.

Turn 1: Physical. Also, pld has like, all of the advantages here (high sustained dps on tank really hurts warrior due to their 5% lower healing efficiency, and their paltry self heals pale in comparison to the amount of damage going out.

Turn 2: Magical, but no spike damage, and kinda irrelevant since the fight requires 2 tanks for a normal clear. In a solo tank run.. it really doesn't much matter which tank is there since the final boss will do little/no direct damage to the tank.

Turn 3: Biggest threat to you is team mates sending you the wrong way for lulz. IMO, HQ > any war skill :PPPPPP

Turn 4: All physical again.

Turn 5: Annnnd.... physical.

Garuda EX: Physical

Titan EX: Physical

Ifrit EX: ....wait for it. Wait.... Physical.



More over, we have no real way of being sure that Ultima's attacks are actually based on her INT and not her STR. Unless you have pretty conclusive testing data to show me, I'd be pretty easily convinced it was based off Ultima's Attack potency, which is probably tied to her STR (since that is, after all, a big part of how virus works as well).