- Reason
- waste of time
Player
You stated this is about profit, which my response has little to do with. Why spend gil on something you can get for free? This is an issue regarding principle.
I like how you ignored my second line. All you need is one friend who has all the crafts level, or one friend for each craft, within your FC or LS and you are good to go on all your crafting needs. And this is only if you are, for whatever reason, unwilling to run dungeons to farm gear yourself (lolFATEspam) or unwilling to level a craft yourself.
Oh no, I used the wrong phrase. Guess that invalidates everything I said.OK, "couldn't care less" is a double-negative meaning you care more for profit. You might have meant that you don't care about profit, but #1 and most of #3 seem pointed directly at profit. Regardless of the effect on the economy, this still proves my point. Crafters are not dying, only their profit is.
You're counterarguing off of one point - that people will level other DoM/DoW classes. So ignoring the other problems I've already mentioned, do tell me what happens when everyone is done leveling alt classes. The only way to avoid that is to have a steady influx of new players, and that's not a permanent solution.

1000 characters is simply obnoxious for any reasonable conversation ...
1: It's not about money, it's about whether or not the crafted gear has an actual value, stats, that makes it worth purchasing. Crafted gear at any point in the game is trumped by the drops you will get for free in dungeons.I stated this is about the money, this proves my point.
You are apparently only considering characters who are at end-game, who have no desire to level other DoW classes, and/or have already maxed out all DoH/DoL. That is a very narrow view of the population IMO.
OK, "couldn't care less" is a double-negative meaning you care more for profit. You might have meant that you don't care about profit, but #1 and most of #3 seem pointed directly at profit. Regardless of the effect on the economy, this still proves my point. Crafters are not dying, only their profit is.
Agreed, though I must admit I have heard zero complaints. All maxed out crafters I've met still love crafting.
2: 1 addresses this, if you elect to fate grind then you may buy gear, though chances are you don't actually need it since you can more or less fate grind naked. Again, there is little or no reason to purchase crafted gear at any point in the leveling process, you can level while farming drops while making money. At endgame it is simply more pronounced since the BiS for every job(nearly) removes crafted gear entirely.
3:
4: People that like to craft for the sake of achievements likely don't mind, those that joined the game thinking that there would be reasonable markets for crafted gear have either moved on to other games, or tried to spend more time in other content. Not hearing complaints doesn't mean people aren't upset.
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Player

Stats determine value, which determines purchasing price. How can you state it isn't about money, and then immediately state it is?
Every person disagreeing that the OP is complaining about profit loss, has not done so without blaming profit loss. I challenge anyone to explain how crafters are "dying off" without mentioning anything to do with crafters selling their wares.
It seems we are all wrong and you are right , you are like a politician , conviniently disregarding stuff people said for your gain , it seems you are the one that strikes for maximum profit , not us.
I want exactly what Wadoka said and I stated with my other character but it seems we can't have it for now , I want to be able to craft for myself and for others that will ask me(cost is one gil folks , I am greedy!) item lv 90 gear that are on par with AF and everything that drops. If we can't have it , crafting will be present for low ranks but non existent for endgame , pretty much like FFXI.
Last edited by Letzt; 12-28-2013 at 05:08 AM.
Crafting as of 2.1 has taken a huge hit in a way with the release of crystal tower reduction in philossphy materials and tome mats just being handed out left and right via treasure trails. But in turn this also hurts thoughs that dont craft even more they don't have that market they once had. While crystal tower is ilvl 80 gear and pretty much a hand me out at one gear per week as the economy settles you will see your 2 star crafts moving more and more but not anywhere near the rate as before. People keep complaining about SE ruining crafting when in all reality its these bots i see out there with there own little FC gathering materia for months on end without getting banned ever. I report along with others hell i even give SE the evidence of them botting by trade killing them but nothing is ever done. In order for our economy to gain some structure i believe we need some in game moderators or some crap along them lines.
Player
It's funny how you claim we're concerned about profit when you're the one who continuously brings it up. Are you sure you're not the one who's obsessed with money?Stats determine value, which determines purchasing price. How can you state it isn't about money, and then immediately state it is?
Every person disagreeing that the OP is complaining about profit loss, has not done so without blaming profit loss. I challenge anyone to explain how crafters are "dying off" without mentioning anything to do with crafters selling their wares.
Let's break the problem down so that you can see past your reflection on your shiny coins.
1. There is no need for crafted gear.
2. There is no need for market interaction.
You can remove the market board and trade functions and these will still be fundamental flaws with crafting. This has nothing to do with profit.
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