Player

Crafting is going to end up like FFXI ,nobody bothers , If they were going to degrade it this much , well , take it out alltoghether Yoshi! go Yo-shi! go!
The solution is quite simple if you don't want to take it out Yoshi my friend , pretty simple indeed.
Make gear crafted equivalent to af gear and the rest of them loots!
Also for those not so much thinking people around here , the simple minded .
If you don't want to craft a thing ever in your life , not even cooking a sandwich for yourself when hungry , things are simple as you(sorry) , by ALL means don't , I am fine with you and I will still like you the same , BUT don't take away the joy from the people that struggled to go into a fight with the sword they themselves made or with their own colored piece of armour.
I don't want to look the same as everyone else wearing AF , no way I want to make a heavy armor for me and color it and yes throw in a few materias for a kick and off we go to kick some behinds , OH YAH!

Yoshi you are a hero to me , I am a fledging game desinger myself and the way you pulled up this sunken ship from the bottom of the ocean and made it get to its intented dstinations would make me sing songs in your praise all day long , You are simply awesome , they should make you head of SE.
But always keep an eye for balance between every factor of the game , balance with an eye keen on objectiveness , equalize everyone that plays this game with each other no matter how different they are but still keep their own traits in game , thats a difficult task to achieve and one that can be the fall of every game.
Thanks for reading everyone!
Last edited by Letzt; 12-28-2013 at 12:24 AM.

"Let's be honest here, this thread isn't about crafting classes dying. It is about their quick-profit potential having a cap. Most are happy with the moderate profit they make through crafting, a few are even happy just helping others with little-to-no profit (me). The rest apparently go to the forums to complain, because I see no complaints in-game."
You couldn't be any more wrong my friend!
I don't care about money I sell at low prices and if someone asks for anything from my FC or whatnot I will make them HQ gear for the cost of 1gil, my mats and all , in v1 when money was more than you could ever care I did exactly the same , this game gives you other opportunities than just fighting to contribute but for that to be done effectively at high levels we need total equalization between crafted gear and dropped ones.
To be able to craft or gather can make you avoid game burnouts , more variety if you will , but to be able to actually and substancially contrubute is a goal for everyone.

They did, but let's be a little realistic here.
You spend a few days, maybe a few weeks depend on how hardcore you are, getting to 50 spamming leves. Maybe you go the more costly route and you buy all the fish to spam said leves, you hit 50, knock out the quests and have your rod. Now you have the, arguably, best possible rod in the game.
The luminary, you spend weeks fishing, moving area to area, you can't power level through this, you actually have to fish up your 7000ish fish in the proper locations. For all that time your reward is repairing your rod 10% less often ... YAY ...
The other tools are even more extreme, fishing is literally the shortest grind to a luminary, but none of them are worth the effort. 10% gear wear reduction, I save a minuscule amount of gil on repairs, thanks.
Course, being me, I'm still going to get my rod and in time the others. I just think it's obnoxious to make the stats that count the same as the ones on the quest tools. Having a luminary tool should mean that you've achieved a legendary level of skill, soooooo much practice and all, perfecting your craft. Your tools (luminary not quest) should be equal to that.
Last edited by Enfarious; 12-28-2013 at 12:24 AM. Reason: Cause 1000 chars ...
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Wrong on so many levels.
1. When dungeon drops are just as good crafted sets, people aren't going to spend thousands of gil on them.
2. Crafting classes are dead/dying. Outside of CUL/ALC for food/pots, no one needs crafted items. If you want crafted gear for whatever reason, then all you need is one FC/LS buddy and everyone is good to go.
3. I couldn't care less about profit. I've given away millions worth of items to friends because I could. Then they all leveled up their own crafts. Now, not only do we not need help from each other with regards to crafted items, none of us are required to interact at all with the market. We can farm everything ourselves and we can make everything ourselves. Remind me how this promotes a healthy economy and fosters good relationships.
4. Just because you don't hear complaints in-game doesn't mean they don't happen through private channels. Food for thought.
Player
You stated this is about profit, which my response has little to do with. Why spend gil on something you can get for free? This is an issue regarding principle.
I like how you ignored my second line. All you need is one friend who has all the crafts level, or one friend for each craft, within your FC or LS and you are good to go on all your crafting needs. And this is only if you are, for whatever reason, unwilling to run dungeons to farm gear yourself (lolFATEspam) or unwilling to level a craft yourself.
Oh no, I used the wrong phrase. Guess that invalidates everything I said.
You're counterarguing off of one point - that people will level other DoM/DoW classes. So ignoring the other problems I've already mentioned, do tell me what happens when everyone is done leveling alt classes. The only way to avoid that is to have a steady influx of new players, and that's not a permanent solution.

1000 characters is simply obnoxious for any reasonable conversation ...
1: It's not about money, it's about whether or not the crafted gear has an actual value, stats, that makes it worth purchasing. Crafted gear at any point in the game is trumped by the drops you will get for free in dungeons.
2: 1 addresses this, if you elect to fate grind then you may buy gear, though chances are you don't actually need it since you can more or less fate grind naked. Again, there is little or no reason to purchase crafted gear at any point in the leveling process, you can level while farming drops while making money. At endgame it is simply more pronounced since the BiS for every job(nearly) removes crafted gear entirely.
3:
4: People that like to craft for the sake of achievements likely don't mind, those that joined the game thinking that there would be reasonable markets for crafted gear have either moved on to other games, or tried to spend more time in other content. Not hearing complaints doesn't mean people aren't upset.
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I sold off most of the stuff I crafted while completing LTW and WVR recipe log entries for the 10-20 level range within a day. I'm not saying high level crafting isn't jacked up, but there's money to be made on different items for very little investment, especially if you can HQ stuff.
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