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  1. #41
    Player
    Bridgeburner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    155
    Character
    Doctor Witch
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 86
    Quote Originally Posted by Eardstapa View Post
    Tanks, a huge heads up. Tank the freaking adds! It's your job, and no, it does not make DPSing any of the adds an issue.
    With the recent threat changes, tanks ought not be losing hate to Healers, and DPS are target-switching when adds spawn.

    Add spawn points are fixed, as is the order of their appearance. Tanks should be moving the boss to where the adds spawn to minimize switch time. Tank should grab the adds, Flash periodically to keep the boss entertained, and attack the add along-side the DPS team.
    (0)

  2. #42
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Bridgeburner View Post
    With the recent threat changes, tanks ought not be losing hate to Healers, and DPS are target-switching when adds spawn.

    Add spawn points are fixed, as is the order of their appearance. Tanks should be moving the boss to where the adds spawn to minimize switch time. Tank should grab the adds, Flash periodically to keep the boss entertained, and attack the add along-side the DPS team.
    I am aware, however I have had runs where tanks tell me to grab the adds as a MNK... and healers complain I get hit too much due to it. It is... irritating.
    (0)

  3. #43
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by LunarLunarious View Post
    The problem always comes with the final phase. She has the charm move, which we just spread out at so the big AOE only hits one person, but then there's the move where she sucks up a player, one shots them, and then uses rain with that player's life force, and if they were at full life, well, gg. Maybe we could stay low health, but you'd still be messed up if the wrong player was killed.
    Adds come roughly at 75% 50% and 25% and it seems like she'll eat a party member after 4 or 5 charms.

    The ability could be an overall enrage timer however, so it would make sense that she seems to do it inconsistently. Also that would explain some "fine runs" going to hell, since someone got stunned or something.

    Quote Originally Posted by Eardstapa View Post
    I am aware, however I have had runs where tanks tell me to grab the adds as a MNK... and healers complain I get hit too much due to it. It is... irritating.
    I've grabbed the adds and it really hasn't been that hairy. You probably don't want the tank grabbing them anyway since she can happen to use dark mist while you're hammering on the add.
    (0)
    Last edited by Worm; 12-27-2013 at 07:05 AM.

  4. #44
    Player
    wahyudi1986's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    13
    Character
    Yuvin Wahyudi
    World
    Tonberry
    Main Class
    Lancer Lv 50
    1. tank where the boss is, you can interrupt Dark Mist in this phase.
    2. Kill 1st wave of add.
    3. slowly move toward the gate where you came from.
    4. Kill 2nd wave of adds, if your group consist of 1 melee and 1 ranged, let the tank + ranged kill one, and let melee solo one (this is to ease the melee to keep dps the mob. Boss AoE is so irritating).
    5. now slowly move the boss to north and wait for the 3rd add
    6. Kill 3rd wave of add. With 2 dps and tank using relic +1, u still won't be able to kill this add in time, just use LB to quickly kill this add.
    7. DPS boss, when u see boss using room-wide AoE confuse, spread out, the best is each member go to each corner and let the tank tank the boss @ 1 corner so he doesnt need to move. after confuse skill, one of the member will get heavy damage, just heal through it. Nothing hard hitting skill anymore. rinse repeat until the boss die.

    Note: If ur dps is low and the fight is too long, boss will consume 1 of the party member just like it consume the adds and using rain. This is surely a wipe.
    (1)

  5. #45
    Player
    AlternativeOne's Avatar
    Join Date
    Aug 2013
    Location
    Grindania
    Posts
    159
    Character
    Haji Noirterel
    World
    Goblin
    Main Class
    Conjurer Lv 60
    I killed a maid solo with my brd while party killed the other then limit break when the single larger servant pops then its dead. Guess it depends on your party cause Every group I ve had killed that boss with ease. Ive done it on whm blm smn brd havent went on my mnk yet but i will today. DPS on the eye ball and first two maids seem to make or break the fight. They should die before she even thinks about eating them. and you should limit break the big add. I dont think you can out range that curse she does that take control of you. Its duration is short so it really isn't an issue unless your tank health is low during the time when you cant heal them. Chance they could die before you get control back.
    (0)

    http://na.finalfantasyxiv.com/lodestone/character/1712698/

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