Unlike most of the people on this forum, who seem to believe that SE copied World of Warcraft too much, I believe that they did not copy it enough.

Labyrinth of the Ancients and Crystal Tower are effectively LFR. If you're going to copy LFR, copy it correctly.

- One piece, per boss, per week.
- A "hard mode" version of LotA/CT. Cannot queue, can only enter as a full alliance of 24 players, with more difficult bosses with more challenging mechanics that drop item level 90 versions of the same gear, the same itemization, just cranked up.
- Variety in itemization: have each body and head piece grant a boost to a specific skill (i.e. flat 5% damage increase on Fire III, 5% more absorption on Adloquium shields, etc). Right now gear itemization is pretty bland. Make us have to make hard choices as to what's better instead of just stacking accuracy/crit/determination.