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  1. #1
    Player
    nitram's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Anolulu Nitram
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    New dungeons r dd and healer skill check. It's quickly showing how lacking in skill of these class. I time though it will get better. Almost all the new dungeons are designed in a way that u either get it or u don't and requires tons of practice. Some tanks just don't have the time as it will take him more than 30 min to finish the run and still has a big chance to fail. A good thank can tell whether a dd and a heal is experienced or not. Even more so able to tell 8 a party can pass certain things or not within a few attempts.
    (1)

  2. #2
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by nitram View Post
    New dungeons r dd and healer skill check. It's quickly showing how lacking in skill of these class. I time though it will get better. Almost all the new dungeons are designed in a way that u either get it or u don't and requires tons of practice. Some tanks just don't have the time as it will take him more than 30 min to finish the run and still has a big chance to fail. A good thank can tell whether a dd and a heal is experienced or not. Even more so able to tell 8 a party can pass certain things or not within a few attempts.
    Look I don't what to tell you, if you can't quickly explain things before and during fights and get the dungeon done, you're failing the MMO. Communication is part of these games and tanking especially is a leadership role. Further I'm not just talking about tanks, I had a healer quit on a new tank (who didn't mention it) and had a new tank (who didn't mention it)quit because we had a little trouble with a boss. Also a lot of these guys had pretty bad awareness of positioning, for example not moving the first boss in Copperbell out of the fire quickly enough. There seems to be a sort of quiet fear of admitting you might not know how to do something combined with a denial of the obvious benefits of quick concise fight explanations.

    If he doesn't have thirty minutes to waste he just locked himself out of queue for thirty minutes. Further, who logs on to an MMO with exactly thirty minutes to spare? I find it pretty hard to believe that people are out there playing a game like this in 30 minute nuggets. I think this is an issue of inflated standards, I've heard "That boss was up way too long" on multiple attempts and whenever I ask for some qualification I'm met with silence. We wiped so the boss must have been up too long, you're not in full Allagan with a +1 Relic so the boss must have been up too long, it's just silly. Of course when people throw that out we have no issues with the later DPS check bosses in the instance.

    I mean you literally said "either you go into a dungeon having read a guide and one shot everything or you need tons of practice", first of all that's simply not true. A lot of tanks in this game pull without a second's notice, fail to ask if people know the fight or check that they're ready. Guides very often miss out on important aspects of a fight. If you can spend a minute of explanation to stop a wipe, then why not? What is the adversity to that? Also, try to remember I'm talking about people who quit immediately on the first little bit of trouble, one wipe is really not enough to declare the party "bad".

    I think you're missing out on a highly rewarding aspect of MMOs here frankly. I bet I could take a good number of these unskilled groups and get them through in under 60 minutes by simply explaining things and not being a quitter. It's sort of silly to just sit going through party after party after party simply to avoid what is in my opinion one of the most enjoyable and challenging aspects of MMOs.

    Quote Originally Posted by BlueMage View Post
    I think its less that it wont be fast enough for them (they'd join premade speedruns if they cared about speed/efficiency, which is still MUCH faster myth than roulette)
    I think this goes back to the core issue. These people learned their rotation, got gear, but still haven't tapped the social aspect of the game. So rather than looking for a group, joining a FC, or trying to get people to run with them, they go ahead and queue up for Duty Roulette, naturally quitting immediately each time success involves typing.
    (8)
    Last edited by Worm; 12-26-2013 at 04:44 PM.