Since when are fetch quests considered content? Really.Did you finish AALL the beastmen tribe lines? if not.not out of content.Selectively doing some content and selectively not doing some content,is NOT being out of content.YOU are CHOOSING to not do content.and for people like you...you will never be happy no matter what.go to another mmo or something.
And merry xmas ^^
It isn't content though, new content is new experiences. I've been doing fetch quests since the start of ARR, just because they're repeatable and offer reputation (which doesn't really offer any worthwhile rewards but crafting materials) it's new content?
That's a fetch quest. Go here do X and return. Fetch Quest. Kill, pickup, whatever. It's all bones with no meat to it.Those aren't fetch quests. Fetch quests are when you have to get an item and take it to a specific NPC to progress the storyline. There's only one, maybe two cases of that happening in the Beast Tribe quests. Everything else is "kill x monster" or "perform x task."
They might not be overwhelmingly interesting, but don't use a specific term to describe something when it doesn't fit. And, fetch quests have counted as content since it gave you something to do. That's content. Hell, it even rewards you for doing it with Philosophy, minions and mounts, to name the most important things. Sorry it doesn't interest you, but I see a LOT of people running around Southern Thanalan working on their Daily Quests and trying to move forward with those storylines, so clearly it interests other people.
Fetch Quest - A quest in which a MacGuffin must be acquired at some far off location and given to the quest-giver or some other designated party
Via wiktionary
And, really, when you break it down to the extent that you have, everything in gaming is just a bunch of fetch quests. Once again, I'm VERY SORRY that you don't enjoy the content, and somehow found the time to go through the main story until you unlocked Mog, unlocked the Crystal Tower, finished the Hildibrand Quest, completed Copperbell and Haukke Manor Hard Modes, completed Pharos Sirius, beat Ultima Weapon, beat the Extreme Mode Primals and still had time to finish running Coil for the week, but...
You're really NOT everyone.
Unlocking Moogle - 90% fet- filler quests with no content, do 3 low level instances because we're out of ideas. 2 hours at most assuming you get into the instances right away.And, really, when you break it down to the extent that you have, everything in gaming is just a bunch of fetch quests. Once again, I'm VERY SORRY that you don't enjoy the content, and somehow found the time to go through the main story until you unlocked Mog, unlocked the Crystal Tower, finished the Hildibrand Quest, completed Copperbell and Haukke Manor Hard Modes, completed Pharos Sirius, beat Ultima Weapon, beat the Extreme Mode Primals and still had time to finish running Coil for the week, but...
You're really NOT everyone.
Copperbell - 1 hour.
Haukke - 1 hour.
Pharos Sirius - 1 hour.
Crystal Tower - 1 hour to unlock, 90 minutes to run.
Hildibrand - 1 hour, mostly filler.
That's around 6-7 hours of content.
The primals (including Ultima) are the only things that may take a while, and the length that takes depends on the motivation/skill of your group.
This is certainly not a lot of content for a major patch.
Suuuuure it isn't. Sure. Increasing your potential dungeon runs per week by 150%, adding in a 24 man dungeon, extending the main storyline, increasing the number of endgame boss fights by 166.6%, adding in a brand new side story and padding the existing game with side quests among varying levels of experience isn't a lot of content at all. Especially when you take into account the fact that you're blatantly ignoring other, major components of the patch, like PVP and Beast Tribe Quests.Unlocking Moogle - 90% fet- filler quests with no content, do 3 low level instances because we're out of ideas. 2 hours at most assuming you get into the instances right away.
Copperbell - 1 hour.
Haukke - 1 hour.
Pharos Sirius - 1 hour.
Crystal Tower - 1 hour to unlock, 90 minutes to run.
Hildibrand - 1 hour, mostly filler.
That's around 6-7 hours of content.
The primals (including Ultima) are the only things that may take a while, and the length that takes depends on the motivation/skill of your group.
This is certainly not a lot of content for a major patch.
Sorry, no sympathy here. If you've already done everything that the new patch has to offer and are bored, you've rushed the content and have nobody to blame but yourself. 2.1 might have its issues, but it's certainly not a lack of content.
A few things worth considering...Unlocking Moogle - 90% fet- filler quests with no content, do 3 low level instances because we're out of ideas. 2 hours at most assuming you get into the instances right away.
Copperbell - 1 hour.
Haukke - 1 hour.
Pharos Sirius - 1 hour.
Crystal Tower - 1 hour to unlock, 90 minutes to run.
Hildibrand - 1 hour, mostly filler.
That's around 6-7 hours of content.
The primals (including Ultima) are the only things that may take a while, and the length that takes depends on the motivation/skill of your group.
This is certainly not a lot of content for a major patch.
This patch is mainly intended to fill the gap from fresh lv50 content up to Coil, or rather, it's got all the stuff that was meant to be on the initial release of the game. To anyone who has been doing Coil from the first month this game came out the patch probably wont feel like much, but for anyone new to the game, lv50 just became a lot more fun and vibrant. It's a huge step up from the old run WP 10 times and be done for the week. Leveling alt classes has also become a lot better now, but I guess someone who power-leveled everything in 1.0 wouldn't appreciate that.
The average full price game these days don't even last 10 hours. 7 hours of content is not bad for a patch update, and this is ignoring primals. Which would raise the point that not everyone has an FC of hardcore players who are down to kill all the new primals within the first few days of the patch. In fact most don't, and it's close to impossible to find a good enough pug for Titan Ex. Weeks will be spent for those guys to get that titan kill down. And with all that said, you also have to realize that doing something once and then considering yourself done with it is not really how MMO content works. I'd question how you got to Coil if that's how you think the game is played.
Oh, and hardcore players are always going to run out of content quickly. That is simply how MMOs are. If you're the type to blast through content as soon as it's out, I suggest playing some other games too on the side.
I don't think 2.1 is perfect by any means, but lack of content is absolutely not among the issues it has. It seems to me like you just missed the whole point of this patch.
Last edited by RaevynH; 12-26-2013 at 09:13 PM.
Those aren't fetch quests. Fetch quests are when you have to get an item and take it to a specific NPC to progress the storyline. There's only one, maybe two cases of that happening in the Beast Tribe quests. Everything else is "kill x monster" or "perform x task."
They might not be overwhelmingly interesting, but don't use a specific term to describe something when it doesn't fit. And, fetch quests have counted as content since it gave you something to do. That's content. Hell, it even rewards you for doing it with Philosophy, minions and mounts, to name the most important things. Sorry it doesn't interest you, but I see a LOT of people running around Southern Thanalan working on their Daily Quests and trying to move forward with those storylines, so clearly it interests other people.
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