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  1. #11
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    Quote Originally Posted by Krystalynn View Post
    If the client said success, and the server said fail, then my client should be corrected. Basic freaking redundancy verification Square-Enix. It's almost like they're five years behind everything else in the MMO market. Korea pumps out games with quality international level netcode on a weekly basis, yet here we are dealing with this garbage... it's out of control.
    Can't even handle error-checking on a single instant ability.
    And if my client say I have billion of gil and one of those house, I should have them
    This game is not very good latency wise but people's "solutions" will always make me crack a smile.
    (0)

  2. #12
    Player
    Alvarion's Avatar
    Join Date
    Sep 2012
    Posts
    49
    Character
    Alvarion Lazuul
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by XNihili View Post
    And if my client say I have billion of gil and one of those house, I should have them
    This game is not very good latency wise but people's "solutions" will always make me crack a smile.
    Um, you apparently don't understand what you highlighted. In the example you gave, if your client said you had a billion gil but the server said "uh, no you don't", it should then revert your gil to the amount you actually have. So, for the purpose of this argument, if I pop Hallowed Ground and I die while it's applied, the affect was "never applied" server side so it should revert the CD to it's original state. However, as it stands currently, CDs are consumed and GG.
    (17)
    Last edited by Alvarion; 12-24-2013 at 10:26 PM.

  3. #13
    Player
    Velev's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Velev Cold
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I've hit swiftcast many times followed by an ability, only to find that the first ability right after is sometimes totally bypassed as if it was never used. This has happened to me a few times during crucial moments in a fight.
    So it misses the first ability right after it and switcast gets then used the moment you hit your SECOND ability.

    Please fix this SE.

    Thank you!
    (18)

  4. #14
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    Quote Originally Posted by Alvarion View Post
    Um, you apparently don't understand what you highlighted. In the example you gave, if your client said you had a billion gil but the server said "uh, no you don't", it should then revert your gil to the amount you actually have. So, for the purpose of this argument, if I pop Hallowed Ground and I die while it's applied, the affect was "never applied" server side so it should revert the CD to it's original state. However, as it stands currently, CDs are consumed and GG.
    It's not because the client or the server is right or wrong, it's because the ability and the cooldown should be tied together, like when you are transferring money to another person. If there is an error, the credit and debit should both be accepted or refused.
    (0)

  5. #15
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Velev View Post
    I've hit swiftcast many times followed by an ability, only to find that the first ability right after is sometimes totally bypassed as if it was never used. This has happened to me a few times during crucial moments in a fight.
    So it misses the first ability right after it and switcast gets then used the moment you hit your SECOND ability.

    Please fix this SE.

    Thank you!
    This x9999
    (8)

  6. #16
    Player
    Wilbow's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    46
    Character
    Wolff Umbra
    World
    Leviathan
    Main Class
    White Mage Lv 70
    WHMs in particular seem to be racked with these issues:

    1) Benediction. Enough said.
    2) Swiftcast, as mentioned previously.
    3) Divine Seal/Presence of Mind have a similar issue. As a white mage, you will often pop these when you need heals RIGHT NOW, and it's annoying as all hell when you activate them, start casting something, have the animation end, and then CLIP OFF the Cure you were starting to cast about half a second in. Because when I'm in a situation where I NEED that 30% extra healing, I REALLY want to lose a Cure cast, right? You literally have to time it just right so the animation ends before you start casting, and even then you might have to waste valuable time waiting since you can't risk the clip.
    (7)
    Last edited by Wilbow; 12-25-2013 at 12:00 AM.

  7. #17
    Player
    Vactus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    341
    Character
    Vactus Serakai
    World
    Faerie
    Main Class
    Marauder Lv 50
    Now WAR can bitch about Holmgang.
    (0)

  8. #18
    Player
    Kantide's Avatar
    Join Date
    Mar 2011
    Posts
    515
    Character
    Momo Snugglebites
    World
    Goblin
    Main Class
    Arcanist Lv 81
    Quote Originally Posted by Wilbow View Post
    *snip*
    I think timing is called "skill". Part of healing in XIV and what differentiates a good healer from a bad one is knowing when the tank is going to be taking a lot of damage. ALL the major boss fights are scripted. You should know when to be ready for Mountain Buster, etc.

    Now if a DD takes a ton of damage it's their own fault but most bosses are pretty predictable.

    You can flame it all you want, Square has designed the game so that an animation takes place before an ability goes off. Ooooh it's .5s instead of instant. Big deal. It's like D&D or pathfinder where you have spells that are considered "standard" "minor" and "free" actions. I would say in this game, there are no free actions only minor. If that is by design then so be it.

    No cast time =/= no effect time.

    People complaining about how this is designed is like going to buy a BMW and then complaining everyday to BMW customer service that there is no Honda engine in your BMW and demanding for them to fix it even though if you wanted a Honda you shouldn't have bought a BMW. (i.e. if you don't like the way the game is designed you don't have to play it)
    (2)
    Last edited by Kantide; 12-25-2013 at 12:38 AM.

  9. #19
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Krystalynn View Post
    It's a bullshit mechanic and the fact people are so ready to defend it in this thread must be some kind of mind control, or an easy demonstration of the effects of GMOs on the brain. This needs to be fixed, it's ridiculous.
    Is this a copy and paste you have saved? No one is really defending it at all in this thread prior to your post(One person ... maybe). Why do MMO players love spewing hyperbole so much?
    (1)

  10. #20
    Player
    Kirschey's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Kirsche Verstal
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I can't even explain how many times, mostly in pvp, I've hit benediction on myself or another person...watched the animation go off, saw the healing numbers pop up BUT NOPE they're dead because of the delay in filling the bar.
    (10)

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