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  1. #21
    Player
    Sumii's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Milky Tea
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    What is this transmog and transmutation exactly?
    Transmogrification is the 'vanity system' from WoW. You have an ugly weapon with awesome stats. You have a nice looking weapon with crappy stats. Put the ugly weapon as the base, and then drop the pretty weapon to the right. Hit a button and the pretty weapon's skin is applied to the ugly weapon. You can always reset the ugly weapon back to its normal skin.
    (0)
    Last edited by Sumii; 12-22-2013 at 06:23 PM. Reason: Corrected in regards to destruction of item

  2. #22
    Player Riviere's Avatar
    Join Date
    Aug 2013
    Posts
    448
    Character
    Leona Lockhart
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Sumii View Post
    Transmogrification is the 'vanity system' from WoW. You have an ugly weapon with awesome stats. You have a nice looking weapon with crappy stats. Put the ugly weapon as the base, and then drop the pretty weapon to the right. Hit a button and the pretty weapon is destroyed, but its skin is applied to the ugly weapon. You can always reset the ugly weapon back to its normal skin, but you have to get another pretty weapon to re-apply.
    WoW's transmog doesn't destroy any items in the process, so you don't have to get a piece of gear every time you want to apply it to something else.
    (1)

  3. #23
    Player
    Sumii's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Milky Tea
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Riviere View Post
    WoW's transmog doesn't destroy any items in the process, so you don't have to get a piece of gear every time you want to apply it to something else.
    I could have sworn when I last played that it did destroy. But it's been a very long time. Thanks for the correction!
    (0)

  4. #24
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    GW2's transmutation destroys.
    (1)

  5. #25
    Player
    Sumii's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Milky Tea
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dark-Saviour View Post
    GW2's transmutation destroys.
    Derp. I probably got the two confused.
    (1)

  6. #26
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sumii View Post
    I could have sworn when I last played that it did destroy. But it's been a very long time. Thanks for the correction!
    WoW's system doesn't destroy the item.

    @Jinrya: Here's a vid. He blabs a bit but demonstrates how it works at around 1:00.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #27
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    open vanity slots by killing titan super duper ouch mode

    vanity slot = slots that take graphic priority, not changing the actual items graphic permanently.
    (0)
    Last edited by indira; 12-22-2013 at 08:27 PM.

  8. #28
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Duelle View Post
    WoW's system doesn't destroy the item.

    @Jinrya: Here's a vid. He blabs a bit but demonstrates how it works at around 1:00.
    Oh god, I hope they don't do that with vanity. I don't want to pay gil even if it is cheap.
    (0)

  9. #29
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    Oh god, I hope they don't do that with vanity. I don't want to pay gil even if it is cheap.
    Well, seeing the supposed billions of gil floating around that need to be removed from the economy, I wouldn't put it past them to charge money per item. Granted, WoW benefited more from that sort of thing due to the tons upon tons of gold introduced into the economy from daily quests, it is something to think about.

    What I wanted you to focus on more is the mechanics of it rather than the cost, though.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #30
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    As I understand it from a programming level, they want things to be kind of "static" for faster memory access. Which means they do not want a system that every single time it pings your character for information have to say "I'm wearing item C, but let me check if you should use another model from the vanity screen". Instead you've previously re-created your item C with a different model link so that the calculations on which model to use have been set once and for all earlier. This means saving time on all the computations for sending character information.

    However from user perspective it is kind of annoying that we can't just change things when we feel like it, but we need to use an item or action or npc to do this every time.
    (1)

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