Im tempted to not even unlock these new hm dungeons and PS. Its so nice doing high level roulette and getting easy wp or ak every time. As long as you dont unlock them then df roulette wont pick them. Maybe in a month or two I will.
Im tempted to not even unlock these new hm dungeons and PS. Its so nice doing high level roulette and getting easy wp or ak every time. As long as you dont unlock them then df roulette wont pick them. Maybe in a month or two I will.
Just queue up with some pieces of gear removed, so that you meet the iLv requirement for WP but not PS.
All but Pharos felt like experience points dungeons. Whether they buff it's drops or not, i'd say I would rerun Pharos over any of the others on that reason alone.
Pharos I think was just right. Me and my FC group went in, no wipes at all. The bosses were perfect. In fact I was expecting it to be harder. The first boss was the hardest and I'd say Siren was the easiest. Copperbell HM on the other hand was def pretty rough. Even with me being il80, we downed most of the bosses on first or second try, except for the last boss. We'd get him down to about 20% then we'd run into trouble. But i do agree they're slightly overtuned. I haven't tried Haukke yet so can't say much there.
Edit: I wouldn't like to see them tuned-down, more the ilreqs moved up and or gear increased.
Last edited by Kopuno; 12-22-2013 at 05:11 AM.
I haven't run WP or AK since the patch, but from what I understand WP gear now drops in both of those, while the AK gear was moved into the HM dungeons and Pharos, along with new iLvl60 armor sets. If that's the case, I think SE should keep the dungeons balanced the way they are now, but they should've done this with the gear:
1.) WP and AK drop the iLvl55 gear. These are the two easiest dungeons for fresh level 50s at the moment, so their rewards should help these players prepare for the next three dungeons.
2.) Hard Mode Copperbell Mines and Haukke Manor drop the old iLvl60 gear. These two dungeons are a pretty good step up from AK and WP, but I certainly believe that they're doable by groups that are between iLvl55 and Darklight gear. Only the last bosses of each would pose a challenge, but what's the point of having a final boss if they aren't challenging?
3.) Pharos Sirius drops the new iLvl60 gear, but buff it to iLvl65. I realize that some people had an easy time with this dungeon, but this dungeon is pretty good at punishing any mistakes or weaknesses in your group. It forces everyone to be on the same page, as well as to be playing at their best if they don't have a lot of Darklight or iLvl90 gear. So if you've got a good group with good gear, it'll be a breeze. If a single person isn't pulling their weight even the slightest, it becomes a lot harder. And honestly, that's kinda how it should be with this dungeon.
Guys if they nerf the new dungeons, a lot of people will be really bored of the game...
Anyway, even if drops are not that good, consider that there are still increased myth/philo for everyone, so is somewhat balanced by this.
Thing is, it's not BS. Especially when you have a group that can react fast to what's going on instead of some that sit there in a glowing floor or not killing adds thinking "Let's see what happens"
It should be common sense by now that if adds pop, kill them. If something under you glows, gtfo it
Melee lb (if you have it) the boss, burn down Amandine, use any buffs you have if you can't get her lower enough (def buffs, blm's shields, adoloqium etc). Reason for lbing the boss instead of add is that if you're too slow on it after her adds, she'll start eating your pt members to do the AoE again
Last edited by Obysuca; 12-22-2013 at 06:27 AM.
Yes, the minimun iLvl requirements for the instances in this game are ridiculously low indeed. I would love to see a party full of iLvl 57's (not your elite FC troops but the average player) do titan HM.
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
I'm pretty sure minimum ilvl is just the level you are allowed to carry someone.
It's a just bar to even enter the instance rather than a recommended level.
While I agree, and I guess it's entirely possible, I guess it seems counter-intuitive to me to just fight a boss and know all of the mechanics well enough as they occur the first time, and have no wipes. Like, you had to know to get in mid on siren. You had to know to not break eggs (or more than one) to proc the AOE stun wipe. You had to know these things because failing them is pretty much a guaranteed wipe.Thing is, it's not BS. Especially when you have a group that can react fast to what's going on instead of some that sit there in a glowing floor or not killing adds thinking "Let's see what happens"
It should be common sense by now that if adds pop, kill them. If something under you glows, gtfo it
Melee lb (if you have it) the boss, burn down Amandine, use any buffs you have if you can't get her lower enough (def buffs, blm's shields, adoloqium etc). Reason for lbing the boss instead of add is that if you're too slow on it after her adds, she'll start eating your pt members to do the AoE again
You knew these things without ever seeing the instance or knowing anything about it? You must be a god among gamers!
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