Why not? No, seriously: Why not?
I play as a tank. I'm in demand. If i queue with any combination of other players, i'm speeding the duty finder queue. If i party with my friend, who plays summoner, and then enter DF, i'm finishing the queue times for a healer and a dps out there someplace. Except now i'm not receiving my daily bonus, because...? Because i know the summoner and he's not someone from another server i'll never see again?
Let's return to your idea of lines or hoppers for classes -- if i queue solo, i get to free one healer and two dps from their lines. If i queue with my smn friend the effect is exactly the same, because otherwise my friend would be another dps player stuck waiting for a tank. Another tank will find them, pick them up, and do a dungeon run for them, and maybe it will go well or maybe it won't -- My friend will be taking the place in the dps line of whoever got to go with me instead and that is the only difference.
What I'm trying to drive at is that the pool of players does not change either way -- what changes is, if i bring my friend, i'm getting a lesser reward for the same amount of work. Cool!
The weekly cap on myth tome acquisition -- raised 50% in 2.1 -- and the limited hours i have to play with friends who have varying schedules. So, you know, time.
Yeah, i'd really like to enjoy the game in other ways -- making a living as a crafter, or spending time setting up and decorating a nice house for my friends and FC members to come live in, or simply logging in to play as i feel like it, and not feeling pressured by hours of daily quests and weekly chores to get done.
Enjoyment is getting thin on the ground these days or else i wouldn't feel so badly like i want to voice my complaints about the game.
Oh man, Norondor keeps taking me out with such well reasoned arguments, better get away from this thread before I make myself look a fool! D:
Anyway, it seems most people realise the true purpose of the duty roulette, shame people still have to throw their toys out of the pram when everything isn't 100% geared towards making their lives as easy as possible!
Ok, but were you just not logging in to get myth tomes at all before 2.1 or something?
You're kind of assuming infinite time spent playing the game here, though; If i didn't feel any time pressure at all -- if the cap didn't exist, if myth tomes didn't exist -- then yeah, i would just idly do DR as i felt like it for whatever alternate reward (nerd score? titles? cosmetic items? company seals or something else that's slightly desirable but not the absolutely most valuable thing in the game right now?) -- or just because i felt like it. I don't even know how many times i joined people asking for help with praetorium, or cape westwind or even story mode ifrit in 2.0, just because i like doing stuff for people.
It seriously isn't that playing with strangers galls me -- If i play with one of my friends, i am also playing with two strangers -- it's that playing with even one friend raises the pressure i feel to cap weekly fairly significantly due to my now being ineligible for DR. And i do not really need to feel any more pressure, since...
Yeah, for everything i love about it, you're not completely wrong, or else i guess i wouldn't be posting.
I'm usually really nice but golly there are a couple people who just feel the need to be really acerbic and superior when other people have a problem, and apparently only because it isn't a problem for them personally, and that does get my goat
It's not quite the same because your smn friend now becomes the first person in the DPS line because they have to queue with you. That means you are now effectively making it WORSE for the others in line because you are bringing people to the front with you. Where as, if you just queue solo, the person in the front gets to go when it's their turn. Perhaps that's why the DR is only meant for solo so that the queues keep moving instead of people bringing a friend or two and cutting in front of the lines.
I guess this is more of a half empty/half full type of idea. Because you aren't getting a lesser reward, you just don't get the bonus. A bonus you get once a day (per category). So you can not bring your friend ONCE, get your bonus, then bring your friend all you want (with no bonus). But no, you can't bring your friend AND get the bonus as that's not what the bonus is tailored for.
Yes I know how the time thing goes as I go through it too. But with level syncing and such, I can always play with my friends when our schedules DO line up. Like this week I haven't been able to play all week cause of work, but I can't get mad at SE because I'm expecting some way for me to make up that time. That's a personal issue.
Again, you are only feeling pressured because you bring it on yourself. I too want to be a lvl 50 crafter but will I get that any time soon? No I just don't have that kind of time. But I can't be upset at SE for that. I can't get mad at SE because I don't have the time to meet the weekly caps, or that I can't efficiently maximize my time to reach the weekly caps. No one said you HAVE to reach the weekly caps anyway, those are goals you set yourself. Don't be upset at the game because you weren't able to reach the goals you are setting for yourself. It's not the game's fault.
But hey go ahead and voice your complaints, I'm just disputing some of the points is all. Personally, I'm an old school gamer and I am very used to the days where there weren't any patches and when people didn't like something it was, oh well tough luck work around it. So my personal mind set is that if its not what you want, oh well, work around it and move on.
Norondor,
The words you are looking for are "opportunity cost" over penalty. Weigh the decision of whether or not the few extra tomes with random people in a dungeon not of your choosing are worth trading in your time with known people and dungeon of choice.
No one is currently penalized. You would be penalized if SE implemented a way to lessen the amount of tomes in a given dungeon if you entered with a premade group.
Error 3102 Survivor
I think the OP is missing part of the point. It is not a perpetual bonus, its a daily thing. As for your comment about not being a personal issue for those of us that don't agree with you is inaccurate. I choose to maximize my time in game both personally and with my wife. I still haven't seen a valid argument as to why you can't play separate for a few hours a week other than a desire not to. The same goes for things like PvP you don't have to participate if you don't want to. You just don't get the rewards if you choose that path.
I'm an "Old School" gamer as well, back in the days of UO.
People want "instant gratification" these days, they want everything in a game to be handed to them.
'oh, you showed up, here's a trophy for you'
This game is very casual friendly, I don't even worry about the caps, I haven't capped myth in over 3 weeks. The reason there's a token system and a cap on them is solely for the casual players (which sounds like you belong too Norondor).
You know, why can't people just be civil? Why do people get off on being nasty and attacking others?
if you thought the OPs original idea was not a good one, them express your viewpoint and reasons civilly.
I can understand the OPs reasoning because I play with my husband most of the time and he has limited time online. But I also understand the point of roulette. However, most of the ones attacking the OP are not even considering the real use of roulette. All that is being thought of is the bonus.
People get online and suddenly think they become anonymous so they can be nasty and horrible and it doesn't matter. You are wrong. Every person who posts is a real person, just as you are. The net is not a mask to hide your real personality.
Daily roulette has valuable bonuses. That is why people are drawn to it. If you have limited time to play and have a special person you play with (friend, family member, etc.), it forces you to make a choice between the bonus or teaming up with your mate. I think that is all the OP was trying to express.
No, but I was not doing DF nearly as much as I do now, it was almost exclusively with friends ONLY.
And I felt that your previous arguments assumed too little time in game, meaning the only time spent in game was the absolute minimum it took to cap Myth.
I can understand that, I get upset when I feel like people are spreading misinformation or ideas I think are poisonous. I'm sorry for being venomous, but I do feel like you started in with the name calling and negative rhetoric, to be fair.
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