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  1. #1
    Player
    Norondor's Avatar
    Join Date
    Dec 2011
    Posts
    58
    Character
    Norelle Lemercier
    World
    Cactuar
    Main Class
    Gladiator Lv 85
    Quote Originally Posted by glen7187 View Post
    I also understand that other roles are also going to take the incentive and pack up the healer and dps line even more. This can make the queue times the same or even longer which is definitely possible. So yes, your queue times possibly will stay the same in end-game content if you use the Duty Roulette. But what is this proving? That more than one person deserves to enter the Duty Roulette as a group? That isn't the intent of the DR.
    Why not? No, seriously: Why not?

    I play as a tank. I'm in demand. If i queue with any combination of other players, i'm speeding the duty finder queue. If i party with my friend, who plays summoner, and then enter DF, i'm finishing the queue times for a healer and a dps out there someplace. Except now i'm not receiving my daily bonus, because...? Because i know the summoner and he's not someone from another server i'll never see again?

    Let's return to your idea of lines or hoppers for classes -- if i queue solo, i get to free one healer and two dps from their lines. If i queue with my smn friend the effect is exactly the same, because otherwise my friend would be another dps player stuck waiting for a tank. Another tank will find them, pick them up, and do a dungeon run for them, and maybe it will go well or maybe it won't -- My friend will be taking the place in the dps line of whoever got to go with me instead and that is the only difference.

    What I'm trying to drive at is that the pool of players does not change either way -- what changes is, if i bring my friend, i'm getting a lesser reward for the same amount of work. Cool!

    Quote Originally Posted by glen7187 View Post
    It is meant as incentive for solo players to queue in the DF. That's all it is. And you can continue to argue about difference in efficiency but at the most, all you are losing is a single bonus per day (if you only DR high-level content). This is not a penalty, you just don't receive a bonus. If you are arguing because you want to get things faster, that's more of a personal issue. Who are you racing against?
    The weekly cap on myth tome acquisition -- raised 50% in 2.1 -- and the limited hours i have to play with friends who have varying schedules. So, you know, time.

    Quote Originally Posted by glen7187 View Post
    And the option is available to you, just not in the way you want. You'll have to accept that fact and just enjoy the game in other ways.
    Yeah, i'd really like to enjoy the game in other ways -- making a living as a crafter, or spending time setting up and decorating a nice house for my friends and FC members to come live in, or simply logging in to play as i feel like it, and not feeling pressured by hours of daily quests and weekly chores to get done.

    Enjoyment is getting thin on the ground these days or else i wouldn't feel so badly like i want to voice my complaints about the game.
    (2)

  2. #2
    Player
    glen7187's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Faitte Kurusu
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Norondor View Post
    Why not? No, seriously: Why not?
    Let's return to your idea of lines or hoppers for classes -- if i queue solo, i get to free one healer and two dps from their lines. If i queue with my smn friend the effect is exactly the same, because otherwise my friend would be another dps player stuck waiting for a tank. Another tank will find them, pick them up, and do a dungeon run for them, and maybe it will go well or maybe it won't -- My friend will be taking the place in the dps line of whoever got to go with me instead and that is the only difference.
    It's not quite the same because your smn friend now becomes the first person in the DPS line because they have to queue with you. That means you are now effectively making it WORSE for the others in line because you are bringing people to the front with you. Where as, if you just queue solo, the person in the front gets to go when it's their turn. Perhaps that's why the DR is only meant for solo so that the queues keep moving instead of people bringing a friend or two and cutting in front of the lines.

    Quote Originally Posted by Norondor View Post
    What I'm trying to drive at is that the pool of players does not change either way -- what changes is, if i bring my friend, i'm getting a lesser reward for the same amount of work. Cool!
    I guess this is more of a half empty/half full type of idea. Because you aren't getting a lesser reward, you just don't get the bonus. A bonus you get once a day (per category). So you can not bring your friend ONCE, get your bonus, then bring your friend all you want (with no bonus). But no, you can't bring your friend AND get the bonus as that's not what the bonus is tailored for.

    Quote Originally Posted by Norondor View Post
    The weekly cap on myth tome acquisition -- raised 50% in 2.1 -- and the limited hours i have to play with friends who have varying schedules. So, you know, time.
    Yes I know how the time thing goes as I go through it too. But with level syncing and such, I can always play with my friends when our schedules DO line up. Like this week I haven't been able to play all week cause of work, but I can't get mad at SE because I'm expecting some way for me to make up that time. That's a personal issue.

    Quote Originally Posted by Norondor View Post
    Yeah, i'd really like to enjoy the game in other ways -- making a living as a crafter, or spending time setting up and decorating a nice house for my friends and FC members to come live in, or simply logging in to play as i feel like it, and not feeling pressured by hours of daily quests and weekly chores to get done.

    Enjoyment is getting thin on the ground these days or else i wouldn't feel so badly like i want to voice my complaints about the game.
    Again, you are only feeling pressured because you bring it on yourself. I too want to be a lvl 50 crafter but will I get that any time soon? No I just don't have that kind of time. But I can't be upset at SE for that. I can't get mad at SE because I don't have the time to meet the weekly caps, or that I can't efficiently maximize my time to reach the weekly caps. No one said you HAVE to reach the weekly caps anyway, those are goals you set yourself. Don't be upset at the game because you weren't able to reach the goals you are setting for yourself. It's not the game's fault.

    But hey go ahead and voice your complaints, I'm just disputing some of the points is all. Personally, I'm an old school gamer and I am very used to the days where there weren't any patches and when people didn't like something it was, oh well tough luck work around it. So my personal mind set is that if its not what you want, oh well, work around it and move on.
    (1)

  3. #3
    Player
    Fumamyena's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Johnny Blaze
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I think the OP is missing part of the point. It is not a perpetual bonus, its a daily thing. As for your comment about not being a personal issue for those of us that don't agree with you is inaccurate. I choose to maximize my time in game both personally and with my wife. I still haven't seen a valid argument as to why you can't play separate for a few hours a week other than a desire not to. The same goes for things like PvP you don't have to participate if you don't want to. You just don't get the rewards if you choose that path.
    (0)

  4. #4
    Player
    CyanDvai's Avatar
    Join Date
    Mar 2011
    Posts
    266
    Character
    Cyan Dvai
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by glen7187 View Post
    Personally, I'm an old school gamer and I am very used to the days where there weren't any patches and when people didn't like something it was, oh well tough luck work around it. So my personal mind set is that if its not what you want, oh well, work around it and move on.
    I'm an "Old School" gamer as well, back in the days of UO.
    People want "instant gratification" these days, they want everything in a game to be handed to them.

    'oh, you showed up, here's a trophy for you'

    This game is very casual friendly, I don't even worry about the caps, I haven't capped myth in over 3 weeks. The reason there's a token system and a cap on them is solely for the casual players (which sounds like you belong too Norondor).
    (0)