"Waaaaah, I don't like a challenge!"
"Waaaaah, I don't like a challenge!"



WoW is on Mists of Pandaria though, and raiding has been "casualized" (with Raid Finder) since the end of Cataclysm.
If not for the players (LFM SoO ilvl 550+ link achievement), flex would be even more accessible.

Just as you can't do level 50 dungeons at level 40, so too can't you do iLvl 80 content with iLvl 50 gear. There's nothing casual or elite about it; just because you hit the experience level cap doesn't mean you get to stop leveling up via equipment.
Crystal Tower has a low iLvl Requirement, but the bosses hit hard. You do need to know what you're doing in there. As for EX... just a matter of learning rotation and dodging.
I didnt use to think like this, but now im convinced that hardcore/competitive players playing your game is definitely what makes your game stay on the top and become increasingly more popular.

It's true. I can do the current raid content in wow for the first time ever because I haven't needed to find +9 people to play with. That's always been the more challenging part of the game. I left FFXIV for a bit and went back to WoW simply because I didn't see it too likely that I would be invited to the Coil group in my FC any time soon.
My problem with FFXIV has been "if you see an aoe form under you, you will get hit by it no matter how quickly you react". I prefer games where I am given a chance to dodge mechanics as opposed to needing to anticipate them. I don't think I ever survived a Titan HM between landslides that knock me in opposite direction from the way it was facing and pools that spawned under me with no reaction time allowance.
I dislike the look of the Extreme mode bosses especially if there is no reaction time allowance. I share the OP's concern that if the main story goes through them, I'll probably drop sub.
I like that. Certainly fits my bill and I'm glad the game works so that I don't fall super behind on gear when I feel my skills are up to par.
If you can't dodge Landslides...that's an entirely different issue. You're either really actually bad or have a bad internet connection.
Last edited by Rbstr; 12-21-2013 at 05:07 AM.


Too bad the forum is full of people who can't see past the end of their own noses. Apparently everyone in the game does flawless Titan HM runs every day, has ilvl90 gear and finds coil mobs more of a nuisance than a hinderance. Sure, Titan isn't too bad once you've run it a few dozen times and everyone on your team knows the drill. That doesn't stop accidents happening, like accidentally dodging a landslide into the path of a bomb or even eating a landslide due to random lag spikes.
I'm with the OP. Save the 'hardcore' for the sidequests and the elite epic must-have gear. But for the main quest story, I'd much rather it to be enjoyed by as many players as possible, not just the elite.


The game needs hardcore content to be a challenge. People that think that endless mindless grinds are hardcore are bads with too much time on their hands - not hardcore.
Gil grind- not hardcore.
Challenging encounter that requires highly coordinated groups with situational awareness... hardcore.
Long interesting quests full of lore that give a unique and powerful reward - Hardcore and casual friendly. <--- Notice the overlap... takes time and dedication, can take skill as well... but can be done incrementally.
To OP:
Just finshed main scenario for this Patch (2.1).
No Extremes to be defeated.
Its perfectly doable for Everyone.
楽しさ演奏ハヴ^^
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