Patch notes.
The following issues have been addressed.
...
"An issue wherein the gladiator action "Awareness" was nullifying critical heals."
(Note that it's STILL the worst "mitigation" cooldown PLDs have available, but at least it's actually occasionally worth casting now)
For the OP: Flash/Provoke/Featherfoot/Convalescence are definitely the "usuals", with Second Wind/Mantra/Internal Release/Haymaker as-needed.
TBH I'd usually just stick with Internal Release unless you think Mantra is going to make/break a raid for some reason...
I don't really see any reason to have Flash on my bar any more, what with the new Overpower animation and Steel Cyclone. The only reason I used it before was because of t4 and needing to get snap aggro on the knight/soldiers. Now, I can just wait to the side and throw an Overpower to get everything I need. The whole "use while out of TP" thing never really held much water with me because, if I'm out of TP, I've already gotten so much aggro on the target that I can just sit around for the next minute and regen my TP back to full without any change of losing aggro; the Pacification issue has never existed for me because I always make sure to not be Pacified when something new is about to spawn (even if I have to cancel Berserk early).
Haymaker is another one of those attacks that I just don't understand anyone taking. Its damage is pathetic by WAR standards (only 170) and the Slow is both negligible and suffers from DR really hard so that you're not really getting much out of it. If it were off-GCD (even if the damage were nerfed to something like 50), it would be a good pick, but, as an on-GCD attack, I just don't see it as being worthwhile (esp since that means it slows down Wrath acquisition).
My loadout is Provoke (obvious), Convalescence (obvious again), Featherfoot (you don't use it for mitigating spike damage; that's what IB is for; you use it on CD to increase mean mitigation), Awareness (now that it's bugged, it's actually a good one to use when you're expecting to take a huge hit because it reduces the maximum amount of damage, which makes healing you more predictable and therefore easier), and Internal Release (10% crit with 25% uptime is still pretty damned good especially with the Unchained CD reduction so that you can use IR twice for every Unchained). I've debated swapping out Awareness for Mantra, but I figure that making healing me more predictable is worth more than increasing healing on the melee by 5%, even if it does end up providing a lower numerical benefit over time.
I use Flash during times when i'm TP starved, or more importantly, during the debuff that Berserk causes in being pacified for 5 seconds. It has it's uses....I don't really see any reason to have Flash on my bar any more, what with the new Overpower animation and Steel Cyclone. The only reason I used it before was because of t4 and needing to get snap aggro on the knight/soldiers. Now, I can just wait to the side and throw an Overpower to get everything I need. The whole "use while out of TP" thing never really held much water with me because, if I'm out of TP, I've already gotten so much aggro on the target that I can just sit around for the next minute and regen my TP back to full without any change of losing aggro; the Pacification issue has never existed for me because I always make sure to not be Pacified when something new is about to spawn (even if I have to cancel Berserk early).
Haymaker is another one of those attacks that I just don't understand anyone taking. Its damage is pathetic by WAR standards (only 170) and the Slow is both negligible and suffers from DR really hard so that you're not really getting much out of it. If it were off-GCD (even if the damage were nerfed to something like 50), it would be a good pick, but, as an on-GCD attack, I just don't see it as being worthwhile (esp since that means it slows down Wrath acquisition).
My loadout is Provoke (obvious), Convalescence (obvious again), Featherfoot (you don't use it for mitigating spike damage; that's what IB is for; you use it on CD to increase mean mitigation), Awareness (now that it's bugged, it's actually a good one to use when you're expecting to take a huge hit because it reduces the maximum amount of damage, which makes healing you more predictable and therefore easier), and Internal Release (10% crit with 25% uptime is still pretty damned good especially with the Unchained CD reduction so that you can use IR twice for every Unchained). I've debated swapping out Awareness for Mantra, but I figure that making healing me more predictable is worth more than increasing healing on the melee by 5%, even if it does end up providing a lower numerical benefit over time.
I find it easier to use on some pulls as well because of its larger aoe area. You can just run and flash without adjusting.
..I didn't know you could turn off berserk early.. hmmmmmmm....
You can end *any* buff early by right clicking on it. Gets really useful when dealing with pug healers that like to HoT you up when you're pulling or expecting adds since you can just turn it off right away. I'm not sure what the command for it is on console though.
Do you know if 14 has any sort of cancelaura effect you could put into a macro?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.