Garuda EM is a very manageable fight, but all it takes is a little fat-finger of provoke and it's game-over. I was thinking, why not make it like an ability when nothing is targeted and simply not get used if you already have top enmity on a target?
Garuda EM is a very manageable fight, but all it takes is a little fat-finger of provoke and it's game-over. I was thinking, why not make it like an ability when nothing is targeted and simply not get used if you already have top enmity on a target?
Put it on 2nd or even 3rd skill set, you'll never have this problem again![]()
Nope. At least leave a bit of skillcap on tanks.
Don't press Provoke if you're top of the enmity list. There, fixed your problem.
so just be more careful so that it doesn't happen again :|
there are a lot of things that this game needs and i think that reducing the amount of punishment players receive from continuing to play... ahem, not so very good, is a waste of valuable resources. if it happens, pick it up and try it again. except next time change the binding of the key or put it in a less inconvenient location.
you could also click provoke if you really wanted to.
Mistakes happen. We can already keep trucking when plenty of other mistakes happen, no reason to add more "nope, that didn't happen" situations to the list.
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