Quote Originally Posted by Memoriae View Post
The only problem with shadowflare use is the fact it has a long cast time and if they leave the AoE its basically useless, which on highly mobile bosses and mobs, that's quite a bit.

personally I find this update a huge nerf to smn DPS wise. It pushes having to take more time to lay everything down and then getting in close to pull off a miasma II, which for mages against a boss is usually a highly risky thing to do considering Mia II's short duration
What high mobility bosses and mobs are you talking about? Most everything in this game gets tanked in a stationary position. Those that don't are mainly things that need to be temporarily kited, and who cares if shadow flare isn't useful for brief, temporary durations?

Why is getting close to a boss a highly risky thing? I get face to face with practically everything in the game. If you understand what it can do, why wouldn't you be able to? Even with contagion, Miasma 2 isn't great. It's barely more potency than a Ruin. If it is that big of a deal, simply don't do it, it will be an extremely minor loss of DPS.

This update was not a huge nerf at all. It was like a 7-9% nerf on single targets and the amount of DPS lost against multiple targets varies based on how long they stay alive, how many there are, etc. It was a nerf, but it was a minor one. The bigger nerf is in terms of playability, because the class got vastly easier.