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  1. #1
    Player
    Puresin's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Pure Sin
    World
    Behemoth
    Main Class
    Marauder Lv 60

    Crafted dps accessories

    I've spent the past week or so building my crafted accessories for WAR/PLD. I only need to make the 2 rings and buy 2 more vit4 materias.

    What are the optimum melds for each slot? Does anyone have a resource? I can't find one (I admit I did not search much outside of a quick google search)

    Thanks!
    (0)

  2. #2
    Player
    WowSuchName's Avatar
    Join Date
    Nov 2013
    Posts
    65
    Character
    Evana Fisher
    World
    Asura
    Main Class
    Gladiator Lv 50
    I wonder this as well is it:

    For Tank: Det, Crit Rate, Skill Speed which are more valuable ?
    - Is it Det > CR > SS ?

    For Gryphonskin Ring:
    Meld 1 = VIT IV (VIT 8)
    Meld 2 = Savage Aim IV (Crit Rate 9) or Savage Might IV (Det 6) ????
    Meld 3 = Battle Dance III (Parry 6)
    Meld 4 = Battle Dance III (Parry 6)
    Meld 5 = VIT II (VIT 2)

    For Necklace / Wrist / Earring (Gryphoskin & Rose Gold Screws)
    Meld 1 = VIT IV (VIT 8)
    Meld 2 = Savage Aim IV (Crit Rate 9) or Quickarm IV (Skill Speed 9) ????
    Meld 3 = Battle Dance III (Parry 6)
    Meld 4 = Battle Dance III (Parry 6)
    Meld 5 = VIT II (VIT 2)
    (0)

  3. #3
    Player
    AeresSilverfox's Avatar
    Join Date
    Sep 2013
    Posts
    34
    Character
    Aeres Silverfox
    World
    Tiamat
    Main Class
    Gladiator Lv 60
    I recommend referring to this resource i had created for my PLD.
    Look at the figures provided for accessories and you can plan accordingly for your 5 melds.


    For gryphonskin ring:
    a possible meld is
    VIT +8
    VIT +2
    DET + 6 (note that DET will not be capped)
    Parry +6
    Parry +6

    Its not the best but I personally go the below to be cost efficient:
    VIT +4
    VIT +4
    VIT +2
    Parry +6
    Parry +6
    (0)
    Last edited by AeresSilverfox; 12-19-2013 at 12:37 PM.

  4. #4
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Some discussion about it here. For PLD, I'd especially meld DTR where possible (slots which have no DTR already) and CHR otherwise. For WAR, I'd meld SSPD first and DTR second. You may just meld SSPD for PLD as well, though, because Savage Aim IV are too expensive for a forbidden meld.

    Depending, though, you might want to just not bother with the last slot. Meld VIT3-VIT3-PAR3-PAR3-VIT2 to cap VIT and parry and call it a day. It's not quite as good, but seriously, the cost to use vit IV and a forbidden IV is insane for a very, very small benefit.
    (1)

  5. #5
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Determination is useless

    I test Determination 288 (302 with food) vs Determination 256

    different in term of damage output is not more than "2"
    (0)
    Last edited by Altimis; 12-19-2013 at 01:38 PM.

  6. #6
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Altimis View Post
    Determination is useless

    I test Determination 288 vs Determination 256

    different in term of damage output is not more than "2"
    Sounds about right. Valk's formula predicts a 1.5% increase in damage for 30 DTR, so if you're at 1.25 damage per potency already, your result sounds almost exactly what I'd expect. That's why most of us suggest just using cheaper grade 3 materia and ignoring the potential damage stat -- the cost is huge for a very small benefit. All secondary stats will be like that.
    (0)

  7. #7
    Player
    Puresin's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Pure Sin
    World
    Behemoth
    Main Class
    Marauder Lv 60
    I went ahead and did the following:

    vitality IV
    savage aim III
    battledance III
    battledance III
    Vitality II

    I went from 8700 hp fully buffed in a party (all i90) to ~8300 hp and gained an extremely noticeable damage increase and what I precieved to be more parrys and an increase in parry % DR. It was way worth it. Money is worthless in this game, might as well pend it.
    (1)

  8. #8
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    45 DEX equates to about 1.5 to 2% increased chance to Parry.

    With 12 Parry on each item, you're losing some Parry from the i90 accessories. (~10 for me)

    By replacing all five accessories instead of i90 accessories, the net difference is that you're parrying maybe 1% more often and mitigating 1% more damage per parry. This might equate to roughly 0.5% of effective mitigation for parryable attacks (not including magic attacks), which is pretty insignificant.

    The real reason you'd use crafted DPS accessories is to sacrifice some VIT for a higher amount of STR and other DPS stats. 25 VIT for +45 Strength +3 Accuracy, +22 Determination, +7 Skill Speed (plus up to 9 Crit or 6 Det per item, if you choose to go for the higher budget Lv4 Materia route).
    (2)

  9. #9
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    What's better? 16 vit or 10vit+9str?
    (0)

  10. #10
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Tano View Post
    What's better? 16 vit or 10vit+9str?
    It's 15 VIT, not 16, and you're comparing VIT to to 10 vit + 9 str + 9 dex + at least one extra stat. Again, crafted DPS accessories give you the highest possible mitigation plus superior stats otherwise (easier to meet acc cap, and skill speed adds to WAR mitigation over time). The point is that you are not losing defensive ability over time, so you are sacrificing some amount of HP (about 450 while in Defiance) for higher damage output. If you can afford it, then you not only can do it, you should do it. The obvious wrench in the gears (ha-ha) is that you need that you're more likely to need the HP to get it right the first time. Later, you can do it in your sleep and are on crack if you're still considering those ilvl90 accessories gathering dust in your inventory. Can't win for losing.
    (1)

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