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  1. #141
    Player
    Jilse's Avatar
    Join Date
    May 2012
    Posts
    117
    Character
    Jilse Wynden
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Lukahn View Post
    It is much easier to cap now however. With duty roulette you can get as many as 90 myth stones in a single dungeon.
    Which is 630 Myth, so way over the limit. Just need to do one Roulette run a day for five days, not too hard even for the casual player to run five runs. Needed more than that to cap pre-patch.
    (2)

  2. #142
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Smashington View Post
    Ah! So this idea made it to the official forums and even got a response.

    It does seem like allowing players the ability to catch up on their progression would alleviate stress for those players who cannot play for an extended period.

    Specifically, it would help keep players from quitting who cannot play for so long that they feel they are just too far behind to be significant.

    You can't make everyone happy, and yet this system would have absolutely no drawbacks for anyone.
    It would give us no reason to login for months. It would lose them money.
    I could do thousands of myths in a single week, not subscribe until next patch, come back and not have missed a thing.
    Many of us are already content capped, this would take away the only reason for us to log in each week, other than the new fights which are still entertaining for a few of us.
    (1)

  3. #143
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Please remember to read previous posts and make responses to conclusions and arguments previously made.

    Quote Originally Posted by KariArisu View Post
    It would give us no reason to login for months. It would lose them money.
    I could do thousands of myths in a single week, not subscribe until next patch, come back and not have missed a thing.
    Many of us are already content capped, this would take away the only reason for us to log in each week, other than the new fights which are still entertaining for a few of us.
    Quote Originally Posted by P_Wing View Post
    Current system aim to keep players play the game, at least for some time a week.
    I guess with the rollovers, you could pause playing for a month and still have progresses. The lesser players play, the easier existing players will quit the game.
    Quote Originally Posted by ChickensEvil View Post
    If you don't have the time to cap in one week then I would contest that you don't have the time to put a serious effort into what the gear is intended for in the first place which is raiding BC (and making that effort easier/carrot on the stick). Even discounting the duty roulette giving you 90 in one go, and lets just fall back on the very easy to obtain 15 minute WP speed run (you have to get in a very bad group to not get 15 min.) 30 myths, every 15 minutes and you will cap in about 4 hours (current cap). Is that the most boring 4 hours of your life? yeah, probably... which is why I am really glad you have a bunch of other options, but if you cannot put 4 hours a week into this game, then you probably don't need the gear that you are "grinding" to obtain, therefore you won't really be "falling behind".

    The only people that are going to car how much level 90 gear you have, is going to be a BC group, and likely a T5 BC group at that, since you can easily clear through T4 with your entire group sitting on just level 70 stuff. If you want to down the T5 content, you still have another 3 months before it finally become "outdated" and you would technically "fall behind", and at that, they will be adding in a method to clear BC T1-5 much easier come 2.2. So even being "behind" you will still be able to get through the content.

    Bottom line, there is no reason for this to change, and I agree with their stance.
    With the current system of myth tomes, the issue is not simply that players are falling behind in gear. It's that weekly resets (and lockouts) stratify the community and make it impossible to bridge that gap. Obviously, we recognize that some stratification is necessary in order to keep the dedicated playerbase enthusiastic about getting to (and staying on) the top. What's clearly not productive is blocking people who for real-life reasons must miss a week or more but can jump back in the game for blocks at a time (for example, military or contractors), or take excursions but otherwise maintain a regular schedule (for example, travel- and trip-oriented professions).

    This is my previous post that addresses the concerns in the quotes above.

    Quote Originally Posted by YuriRamona View Post
    This is obviously a major concern with implementing a system that accumulates/rolls over your mythology tome weekly allocation. There are serious problems with getting players to log on consistently if they could concentrate a month or more worth of tome grinding into the spawn of a day or two. Indeed, why would players remain subscribed if they can let their account lapse for a few weeks or even months and then come back fresh?

    On the other hand, the system that currently exists heavily, if not severely, disincentives players who've missed the weekly reset from logging back in. As the OP explains, they are permanently behind other players (especially their friends and FC) and can not ever catch up.

    In addition, the lockout on the Binding Coil would still act as a strong counterweight to implementing a "rollover" tome system (and in 2.1, the weekly Extreme Mode primal lockout). Given that mythology equipment is immensely above the equipment requirement for all current content besides Coil (and EM Primals), players will be strongly incentivized to maintain their subscription. The next closest demanding content is Crystal Tower and Titan HM, the former has an item looting lockout and the latter is an undesirable headache to a vast majority of players. This argument is clearly debatable but I don't see evidence to the contrary.

    As the general population becomes better equipped, the demand on players, even in Duty Finder, rises steadily. SE obviously recognizes the gap in player achievement across the casual-dedicated gradient and that is why they are implementing the Duty Roulette. Another instance of this is the max number of leve allowances you can save: 99, which represents over two weeks worth of missing leves, in order to let low level players, crafters, and harvesters to catch up.

    A weekly reset on myth tomes is antithetical to the philosophy of bridging the casual-dedicated player gap. As many other threads have lamented, the content schedule and development structure of this game strongly disfavors dedicated players: SE is much more eager to capture a large casual subscription base, it is puzzling why they have yet to indicate a willingness to move to this "rollover"-type system. Players who miss weekly resets are often the type who have real-life commitments: other things to do that supply them a steady stream of income or social fulfillment that readily distract them from the game's lackluster ilvl80+ endgame offerings (i.e. Coil and EM Primals).
    (0)
    Last edited by YuriRamona; 12-20-2013 at 03:10 AM.

  4. #144
    Player
    Lelouch001's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Gold Saw
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    They already said no, just drop it.
    (1)

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