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  1. #241
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by RightMSJ View Post
    If the class is designed to focus on launching Dots and working around that mechanic, then they should have access to all of the DoTs in this cross class system.
    Right, a SMN using Fracture, Circle of Scorn, Touch of Death, Demolish, Phlebotomize, Chaos Thrust, Windbite, Venomous Bite, Burning Arrow, Aero, Aero II, and all the Thunder spells.

    Like THAT wouldn't be broken. It's like saying as a support job, WHM should have access to every single support/healing/buff skill cross-class.

    Even without Thunder, SMNs have access to FIVE DoTs. More than any other job - 2 more than the ones following after (BRD and MNK each with 3 potential DoTs).
    (0)

  2. #242
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    It's weird that SCH now does more DOT damage than Summoner and Monk has as many DOT's as the "DOT" class.
    Quote Originally Posted by Syrellaris View Post
    Ehm.. what?

    Thunder was useless for a summoner at lvl 50, I used it for leveling up but after that, i just did away with it. It was really not worth the casting time if you knew how to utilize your other skills correctly.
    You're literally doing 10% less damage by not using thunder. Please do not spread wrong information.
    (6)
    Last edited by Shiyo; 12-19-2013 at 12:23 PM.

  3. #243
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by awvv View Post
    Patch notes: "Thunder Can now only be used by thaumaturge and black mage."

    Thunder is at least 10% - 15% of SMN total DPS (including pet). This is a pretty big nerf for SMN... especially considering melee DPS classes are getting buffed.

    Well, time to go BLM.. except for all this myth I spent.

    Oh, and Allagan Boots nerf:
    Before: INT+18, VIT+18, Critical Hit Rate+21, Accuracy+15
    After: INT+18, VIT+18, Spell Speed+21, Determination+11
    Ehm.. what?

    Thunder was useless for a summoner at lvl 50, I used it for leveling up but after that, i just did away with it. It was really not worth the casting time if you knew how to utilize your other skills correctly.

    Quote Originally Posted by RightMSJ View Post
    The issue wasn't that Summoners were ahead in dps or not, and that is very debatable, the problem is the class is supposed to be a DoT class and they took away one of their DoTs, which makes no sense. If the class is designed to focus on launching Dots and working around that mechanic, then they should have access to all of the DoTs in this cross class system.
    Yes it is a DoT based class, however only for the dots it has native. Bio, Bio II and Miasma. These 3 dots are your power house and utilized correctly will out do the damage done with Thunder all together. Hell even if you add in Aero it still does not get near the damage you can get from just your 3 native skills. Learn to use ED, Bane and Fester correctly together with your pet skills. Oh and don't forget Shadow Flare.
    (0)
    Last edited by Syrellaris; 12-19-2013 at 12:27 PM.

  4. #244
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    You go on and on about how you use your skills "correctly", but still has no solid evidence of how Thunder (which is the same as Miasma but 6 sec less of duration) is "useless".
    (1)

  5. #245
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by whoopeeragon View Post
    Even without Thunder, SMNs have access to FIVE DoTs. More than any other job - 2 more than the ones following after (BRD and MNK each with 3 potential DoTs).
    Wait, what? Maybe I'm slightly confused, but I can only think of 4 DoTs that we have access to. And of those (since we no longer have Thunder) I really only use 3, with Miasma II being a "if I happen to be up close to the mob(s)" 4th.

    Quote Originally Posted by Syrellaris View Post
    Ehm.. what?

    Thunder was useless for a summoner at lvl 50, I used it for leveling up but after that, i just did away with it. It was really not worth the casting time if you knew how to utilize your other skills correctly.
    Then you were "Doing it wrong." by not having in your rotation. I feel almost naked not having it any more.

    And Blizzard 2? Utterly useless for a cross-class skill. I see no need to ever place it on my bar. They could have at least given us something useful to replace it. As is, I only use 2 cross class abilities now, Raging Strikes and Swift Cast.
    (1)

  6. #246
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by whoopeeragon View Post
    Right, a SMN using Fracture, Circle of Scorn, Touch of Death, Demolish, Phlebotomize, Chaos Thrust, Windbite, Venomous Bite, Burning Arrow, Aero, Aero II, and all the Thunder spells.

    Like THAT wouldn't be broken. It's like saying as a support job, WHM should have access to every single support/healing/buff skill cross-class.

    Even without Thunder, SMNs have access to FIVE DoTs. More than any other job - 2 more than the ones following after (BRD and MNK each with 3 potential DoTs).
    Your comment is ridiculous. They obviously weren't asking for all DoT's to be cross-skilled, just one. SMN only has 4 cross-class skills it can use since Hawk's Eye is physical accuracy only and quelling strikes is mostly useless since we have little enmity generation up front. And even if we got physical DoTs, how would that be overpowered? They would do literally 2dmg a tick because we're hitting it with a book to make them. >_> And Blizzard II is mostly useless out of PVP, really. I hardly use Surecast, either. Effectively it's just Raging Strikes and Swiftcast now, which is lame.

    Shadowflare isn't the same as most DoTs, and Miasma II is mostly pathetic with its 15 (or is it even lower?) potency and short duration.

    All that being said, losing Thunder isn't breaking SMN, but people are delusional if they think it didn't hurt our DPS or thought it was useless at 50.
    (2)

  7. #247
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Man, with all the complaints, you'd think the thunder nerf is over 9000 or something.
    (0)
    Proud owner of a Goobbue Mount

  8. #248
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ecks007 View Post
    Wait, what? Maybe I'm slightly confused, but I can only think of 4 DoTs that we have access to. And of those (since we no longer have Thunder) I really only use 3, with Miasma II being a "if I happen to be up close to the mob(s)" 4th.
    Shadow Flare? That's a DoT as well.
    (0)

  9. #249
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Syrellaris View Post
    Ehm.. what?

    Thunder was useless for a summoner at lvl 50, I used it for leveling up but after that, i just did away with it. It was really not worth the casting time if you knew how to utilize your other skills correctly.
    As Ecks said, you were doing it wrong. Thunder is 240 potency for the one cast. That's triple what Ruin does. It gives you the same potency for the GCD that Bio does.
    (1)

  10. #250
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    perhaps useless was a strong word and over exaggerated. However it wasn't that great either and it hardly boosted our dps. 15% is over exaggerating it by a lot. Even if you used thunder it was what, one of the last few dots to put up and one of the first to be canned when conserving. Even without it, i still out did most summoners in full DL / Allagan / myth gear (or mix match of all 3) and I stopped using it since around lvl 45 or so.

    As for blizzard 2.. it's usefulness is debatable.. I've yet to find a decent use. perhaps pvp?
    (0)

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